Пример #1
0
 private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
Пример #2
0
 void Update()
 {
     //Remove notifications in corner
     for (int i = 0; i < m_KillFeed.Count; i++)
     {
         KillFeed t_KillFeed = m_KillFeed[i];
         t_KillFeed.m_Timer -= Time.deltaTime;
         if (t_KillFeed.m_Timer > 0)
         {
             m_KillFeed[i] = new KillFeed(t_KillFeed.m_Killer, t_KillFeed.m_Killed, t_KillFeed.m_HowKill, t_KillFeed.m_GunID, t_KillFeed.m_KillerColor, t_KillFeed.m_KilledColor, t_KillFeed.m_Timer);
         }
         else
         {
             m_KillFeed.RemoveAt(i);
         }
     }
     //Remove notifications locals
     for (int l = 0; l < Notify_Time.Count; l++)
     {
         Notify_Time[l] -= Time.deltaTime;
         if (Notify_Time[l] <= 0)
         {
             KillNotify.RemoveAt(l);
             Notify_Time.RemoveAt(l);
         }
     }
     if (UI.ScoreLocal != null)
     {
         UI.ScoreLocal.text = "<size=8>Score:</size> " + PhotonNetwork.player.customProperties[PropiertiesKeys.ScoreKey].ToString();
     }
 }
Пример #3
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    public void SetKillFeed(KillFeed feed)
    {
        GameObject newkillfeed = Instantiate(KillfeedPrefab) as GameObject;

        newkillfeed.GetComponent <bl_KillFeedUI>().Init(feed);
        newkillfeed.transform.SetParent(KillfeedPanel, false);
        newkillfeed.transform.SetAsFirstSibling();
    }
Пример #4
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 void Awake()
 {
     if (killfeedInstance == null)
     {
         killfeedInstance = this;
     }
     else
     {
         Destroy(this);
     }
 }
Пример #5
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 public void Init(KillFeed feed)
 {
     KillerText.text  = feed.Killer;
     KillerText.color = feed.KillerColor;
     KilledText.color = feed.KilledColor;
     KilledText.text  = feed.Killed;
     WeaponText.text  = string.Format("{0}", feed.HowKill);
     KillTypeImage.gameObject.SetActive(feed.HeatShot);
     Alpha = GetComponent <CanvasGroup>();
     StartCoroutine(Hide(10));
 }
 void Awake()
 {
     if (Instance == null)
     {
         Instance = this;
         //dont destroy on load if needed
     }
     else
     {
         Destroy(gameObject);
     }
 }
Пример #7
0
        private void Start()
        {
            m_owner = PhotonView.Owner;
            PlayerHealthModel.CurrentTeam = m_owner.GetTeam();

            if (!PhotonView.IsMine)
            {
                IsFriendly();
            }

            transform.SetParent(null);
            m_killFeed = KillFeed.Instance;
        }
Пример #8
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    void AddNewKillFeed(string t_Killer, string t_Killed, string t_HowKill, string m_team, int t_GunID, int isHeatShot)
    {
        Color KillerColor = new Color(1, 1, 1, 1);
        Color KilledColor = new Color(1, 1, 1, 1);

        if (setting.m_GameMode != GameMode.FFA)
        {
            if (m_team == Team.Delta.ToString())
            {
                KillerColor = isMy(t_Killer) ? SelfColor : bl_GameData.Instance.Team1Color;
                KilledColor = isMy(t_Killed) ? SelfColor : bl_GameData.Instance.Team2Color;
            }
            else if (m_team == Team.Recon.ToString())
            {
                KillerColor = isMy(t_Killer) ? SelfColor : bl_GameData.Instance.Team2Color;
                KilledColor = isMy(t_Killed) ? SelfColor : bl_GameData.Instance.Team1Color;
            }
            else
            {
                KilledColor = Color.white;
                KillerColor = Color.white;
            }
        }

#if LOCALIZATION
        if (string.IsNullOrEmpty(t_Killer))
        {
            t_Killer = LocaleStrings[0];
        }
#else
        if (string.IsNullOrEmpty(t_Killer))
        {
            t_Killer = bl_GameTexts.ServerMesagge;
        }
#endif

        KillFeed newKillFeed = new KillFeed();
        newKillFeed.Killer      = t_Killer;
        newKillFeed.Killed      = t_Killed;
        newKillFeed.HowKill     = t_HowKill;
        newKillFeed.KilledColor = KilledColor;
        newKillFeed.KillerColor = KillerColor;
        newKillFeed.HeatShot    = (isHeatShot == 1) ? true : false;
        newKillFeed.GunID       = t_GunID;

        UIReference.SetKillFeed(newKillFeed);
    }
Пример #9
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    /// <summary>
    /// Called when a player has died, or been killed
    /// </summary>
    public override void PlayerKilled(Player player)
    {
        Log.Info($"{player.Name} was killed");

        if (player.LastAttacker != null)
        {
            if (player.LastAttacker is Player attackPlayer)
            {
                KillFeed.AddEntry(attackPlayer.SteamId, attackPlayer.Name, player.SteamId, player.Name, player.LastAttackerWeapon?.ClassInfo?.Name);
            }
            else
            {
                KillFeed.AddEntry((ulong)player.LastAttacker.NetworkIdent, player.LastAttacker.ToString(), player.SteamId, player.Name, "killed");
            }
        }
        else
        {
            KillFeed.AddEntry((ulong)0, "", player.SteamId, player.Name, "died");
        }
    }
Пример #10
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 internal void KillReceived(KillFeed kill) => OnKillReceived(kill);
Пример #11
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    public KillFeed()
    {
        Current = this;

        StyleSheet = StyleSheet.FromFile("/ui/KillFeed.scss");
    }
Пример #12
0
 public void Start()
 {
     Instance = this;
 }
Пример #13
0
 void Update()
 {
     //Remove notifications in corner
     for (int i = 0; i < m_KillFeed.Count; i++)
     {
         KillFeed t_KillFeed = m_KillFeed[i];
         t_KillFeed.m_Timer -= Time.deltaTime;
         if (t_KillFeed.m_Timer > 0)
             m_KillFeed[i] = new KillFeed(t_KillFeed.m_Killer,t_KillFeed.m_Killed, t_KillFeed.m_HowKill,t_KillFeed.m_GunID, t_KillFeed.m_KillerColor, t_KillFeed.m_KilledColor,t_KillFeed.m_Timer);
         else
             m_KillFeed.RemoveAt(i);
     }
     //Remove notifications locals
     for (int l = 0; l < Notify_Time.Count; l++)
     {
         Notify_Time[l] -= Time.deltaTime;
         if (Notify_Time[l] <= 0)
         {
             KillNotify.RemoveAt(l);
             Notify_Time.RemoveAt(l);
         }
     }
     if (UI.ScoreLocal != null)
         UI.ScoreLocal.text = "<size=8>Score:</size> "+PhotonNetwork.player.customProperties[PropiertiesKeys.ScoreKey].ToString();
 }
Пример #14
0
    public KillFeed()
    {
        Current = this;

        StyleSheet.Load("/ui/KillFeed.scss");
    }
Пример #15
0
        public void MovementLogic()
        {
            if (!IsServer)
            {
                return;
            }
            if (!Shooter.IsValid())
            {
                explode(false); return;
            }

            var trace = Trace.Ray(Position, Position + Rotation.Forward * MoveSpeed * Time.Delta).Size(Vector3.One * 2).HitLayer(CollisionLayer.Player).Ignore(this);

            if (timeSinceLaunched < 0.1f)
            {
                trace.Ignore(Shooter.Head);
            }
            var tr = trace.Run();

            if (tr.Hit)
            {
                Bounces++;

                if (tr.Entity is Rocket other)                   // Hit rocket
                {
                    if (Shooter != other.Shooter)
                    {
                        if (timeSinceLaunched < other.timeSinceLaunched)                           // Whoever shot second gets credit
                        {
                            Shooter.AddPoints(1, "Blocked Shot");
                        }
                        else
                        {
                            other.Shooter.AddPoints(1, "Blocked Shot");
                        }
                    }

                    other.explode(false);
                    explode(true);
                }
                else if (tr.Entity is PlayerEntity)                     // Hit player
                {
                    if (tr.Entity.GetClientOwner().Pawn is TankPlayer hitPlayer)
                    {
                        var damage = new DamageInfo {
                            Attacker = Shooter, Damage = 1
                        };
                        hitPlayer.TakeDamage(damage);

                        bool isSelfDamage = hitPlayer == Shooter;
                        if (!isSelfDamage)
                        {
                            if (Bounces == 1)
                            {
                                Shooter.AddPoints(1, $"Hit {hitPlayer.GetClientOwner().Name}");
                            }
                            else
                            {
                                Shooter.AddPoints(2, $"Bounce Hit {hitPlayer.GetClientOwner().Name}", true);
                            }
                        }

                        if (hitPlayer.LifeState != LifeState.Alive)
                        {
                            if (!isSelfDamage)
                            {
                                Shooter.GetClientOwner().SetScore("kills", Shooter.GetClientOwner().GetScore <int>("kills") + 1);
                                if (Bounces == 1)
                                {
                                    Shooter.AddPoints(2, $"Exploded {hitPlayer.GetClientOwner().Name}");
                                }
                                else
                                {
                                    Shooter.AddPoints(4, $"Bounce Exploded {hitPlayer.GetClientOwner().Name}", true);
                                }
                            }
                            KillFeed.AddEntry(Shooter.GetClientOwner().SteamId, Shooter.GetClientOwner().Name, hitPlayer.GetClientOwner().SteamId, hitPlayer.GetClientOwner().Name, "rocket");
                        }
                        explode(true);
                    }
                }
                else if (Bounces > MaxBounces)                     // Out of bounces
                {
                    explode(true);
                }
                else                     // Bounce off
                {
                    Vector3 dir = Rotation.Forward;
                    //DebugOverlay.Line(tr.EndPos, tr.EndPos + tr.Normal * 16, Color.Cyan, 1, false);
                    if (tr.Normal.z != 0)                       // Fix the bounce direction so we don't move up or down
                    //DebugOverlay.Sphere(tr.EndPos, 8, Color.Red, false, 1);
                    {
                        tr.Normal.z = 0;
                        tr.Normal   = tr.Normal.Normal;
                    }

                    dir      = Vector3.Reflect(dir, tr.Normal);
                    Rotation = Rotation.LookAt(dir, Vector3.Up);
                    using (Prediction.Off()) {
                        Particles.Create("particles/rocket_bounce.vpcf", tr.EndPos).SetForward(0, tr.Normal);
                        Sound.FromWorld("bounce", Position);
                    }
                }
            }

            Position += Rotation.Forward * MoveSpeed * Time.Delta;

            /*timeAlive += dt;
             * Light.Color = ((double) timeAlive).ToHSV();*/
        }
Пример #16
0
 private void Start()
 {
     killFeed    = KillFeed.instance;
     trailStream = GetComponent <TrailStream>();
 }
Пример #17
0
 void Awake()
 {
     Instance = this;
 }