Пример #1
0
	float effectsDisplayTime = 0.2f;                // The proportion of the timeBetweenBullets that the effects will display for.

	// Use this for initialization
	void Awake () 
	{
        grappleScript = GetComponentInParent<Grapple>();
		shootableMask = LayerMask.GetMask ("Shootable");
		gunLine = GetComponentInChildren <LineRenderer> ();
		gunAudio = GetComponent<AudioSource> ();
		gunLight = GetComponent<Light> ();
        kickBack = GetComponentInParent<KickBack>();
	}
Пример #2
0
        /// <summary>
        /// Method to get kick back record by card number
        /// </summary>
        /// <param name="cardNumber">Card number</param>
        /// <returns>Kick back</returns>
        public KickBack GetKickBackRecordByCardNumber(string cardNumber)
        {
            var dateStart = DateTime.Now;

            _performancelog.Debug($"Start,CustomerService,GetKickBackRecordByCardNumber,{string.Empty},{DateTime.Now:hh.mm.ss.ffffff}");

            var kickBack = new KickBack();
            var dt       = GetRecords("SELECT * FROM Kickback Where CustomerCardNum=\'" + cardNumber + "\'", DataSource.CSCMaster);

            if (dt != null && dt.Rows.Count > 0)
            {
                kickBack.PointCardNumber = Convert.ToString(dt.Rows[0]["PointCardNum"]);
                kickBack.PhoneNumber     = Convert.ToString(dt.Rows[0]["phonenum"]);
            }
            _performancelog.Debug($"End,CustomerService,GetKickBackRecordByCardNumber,{DateTime.Now.Subtract(dateStart).TotalMilliseconds},{DateTime.Now:hh.mm.ss.ffffff}");

            return(kickBack);
        }