float effectsDisplayTime = 0.2f; // The proportion of the timeBetweenBullets that the effects will display for. // Use this for initialization void Awake () { grappleScript = GetComponentInParent<Grapple>(); shootableMask = LayerMask.GetMask ("Shootable"); gunLine = GetComponentInChildren <LineRenderer> (); gunAudio = GetComponent<AudioSource> (); gunLight = GetComponent<Light> (); kickBack = GetComponentInParent<KickBack>(); }
/// <summary> /// Method to get kick back record by card number /// </summary> /// <param name="cardNumber">Card number</param> /// <returns>Kick back</returns> public KickBack GetKickBackRecordByCardNumber(string cardNumber) { var dateStart = DateTime.Now; _performancelog.Debug($"Start,CustomerService,GetKickBackRecordByCardNumber,{string.Empty},{DateTime.Now:hh.mm.ss.ffffff}"); var kickBack = new KickBack(); var dt = GetRecords("SELECT * FROM Kickback Where CustomerCardNum=\'" + cardNumber + "\'", DataSource.CSCMaster); if (dt != null && dt.Rows.Count > 0) { kickBack.PointCardNumber = Convert.ToString(dt.Rows[0]["PointCardNum"]); kickBack.PhoneNumber = Convert.ToString(dt.Rows[0]["phonenum"]); } _performancelog.Debug($"End,CustomerService,GetKickBackRecordByCardNumber,{DateTime.Now.Subtract(dateStart).TotalMilliseconds},{DateTime.Now:hh.mm.ss.ffffff}"); return(kickBack); }