Пример #1
0
        public DroidAnimator ScaleTo(float[] scales, float[] scaleDurations, double?durationSeconds, double?delaySeconds, AnimationInterpolation?interpolation)
        {
            return(base.ExecuteFunction <DroidAnimator>("ScaleTo", delegate()
            {
                PropertyValuesHolder propX = PropertyValuesHolder.OfFloat("scaleX", scales);
                PropertyValuesHolder propY = PropertyValuesHolder.OfFloat("scaleY", scales);
                if (scaleDurations != null && (scaleDurations.Length > 0))
                {
                    int keyFrameCount = scaleDurations.Length;
                    if (scales.Length < keyFrameCount)
                    {
                        keyFrameCount -= keyFrameCount - scales.Length;
                    }
                    Keyframe[] keyFrames = new Keyframe[keyFrameCount];
                    for (int i = 0; i < keyFrameCount; i++)
                    {
                        keyFrames[i] = Keyframe.OfFloat(scaleDurations[i], scales[i]);
                    }
                    propX.SetKeyframes(keyFrames);
                    propY.SetKeyframes(keyFrames);
                }

                ObjectAnimator fadeAnimator = ObjectAnimator.OfPropertyValuesHolder(this.TargetView, propX, propY);
                SetDefaultsFor(fadeAnimator, durationSeconds, delaySeconds, interpolation);
                _animators.Add(fadeAnimator);

                return this;
            }));
        }
Пример #2
0
            private void CreateAnimation()
            {
                if (animation == null)
                {
                    ShapeHolder ball;

                    ball = balls[0];
                    var yBouncer = ObjectAnimator.OfFloat(ball, "y", ball.Y, Height - BallSize);
                    yBouncer.SetDuration(Duration);
                    yBouncer.SetInterpolator(new CycleInterpolator(2));
                    yBouncer.Update += delegate
                    {
                        Invalidate();
                    };

                    ball = balls[1];
                    var pvhY          = PropertyValuesHolder.OfFloat("y", ball.Y, Height - BallSize);
                    var pvhAlpha      = PropertyValuesHolder.OfFloat("alpha", 1.0f, 0f);
                    var yAlphaBouncer = ObjectAnimator.OfPropertyValuesHolder(ball, pvhY, pvhAlpha);
                    yAlphaBouncer.SetDuration(Duration / 2);
                    yAlphaBouncer.SetInterpolator(new AccelerateInterpolator());
                    yAlphaBouncer.RepeatCount = 1;
                    yAlphaBouncer.RepeatMode  = ValueAnimatorRepeatMode.Reverse;

                    ball = balls[2];
                    var pvhW        = PropertyValuesHolder.OfFloat("width", ball.Width, ball.Width * 2);
                    var pvhH        = PropertyValuesHolder.OfFloat("height", ball.Height, ball.Height * 2);
                    var pvTX        = PropertyValuesHolder.OfFloat("x", ball.X, ball.X - BallSize / 2f);
                    var pvTY        = PropertyValuesHolder.OfFloat("y", ball.Y, ball.Y - BallSize / 2f);
                    var whxyBouncer = ObjectAnimator.OfPropertyValuesHolder(ball, pvhW, pvhH, pvTX, pvTY);
                    whxyBouncer.SetDuration(Duration / 2);
                    whxyBouncer.RepeatCount = 1;
                    whxyBouncer.RepeatMode  = ValueAnimatorRepeatMode.Reverse;

                    ball = balls[3];
                    pvhY = PropertyValuesHolder.OfFloat("y", ball.Y, Height - BallSize);
                    var ballX     = ball.X;
                    var kf0       = Keyframe.OfFloat(0f, ballX);
                    var kf1       = Keyframe.OfFloat(.5f, ballX + 100f);
                    var kf2       = Keyframe.OfFloat(1f, ballX + 50f);
                    var pvhX      = PropertyValuesHolder.OfKeyframe("x", kf0, kf1, kf2);
                    var yxBouncer = ObjectAnimator.OfPropertyValuesHolder(ball, pvhY, pvhX);
                    yxBouncer.SetDuration(Duration / 2);
                    yxBouncer.RepeatCount = 1;
                    yxBouncer.RepeatMode  = ValueAnimatorRepeatMode.Reverse;

                    animation = new AnimatorSet();
                    animation.PlayTogether(yBouncer, yAlphaBouncer, whxyBouncer, yxBouncer);
                }
            }
Пример #3
0
        public DroidAnimator TransitionBackgroundColor(int[] colors, float[] colorTransformDurations, double?durationSeconds, double?delaySeconds, AnimationInterpolation?interpolation)
        {
            return(base.ExecuteFunction <DroidAnimator>("BackgroundColorValue", delegate()
            {
                PropertyValuesHolder colorValues = PropertyValuesHolder.OfInt("backgroundColor", colors);
                if (colorTransformDurations == null || colorTransformDurations.Length == 0)
                {
                    colorTransformDurations = new float[colors.Length];
                    for (int i = 0; i < colors.Length; i++)
                    {
                        colorTransformDurations[i] = i / colors.Length;
                    }
                }
                if (colorTransformDurations != null && colorTransformDurations.Length > 0)
                {
                    int keyFrameCount = colorTransformDurations.Length;
                    if (colors.Length < keyFrameCount)
                    {
                        keyFrameCount -= (keyFrameCount - colors.Length);
                    }
                    Keyframe[] keyFrames = new Keyframe[keyFrameCount];
                    for (int i = 0; i < keyFrameCount; i++)
                    {
                        keyFrames[i] = Keyframe.OfFloat(colorTransformDurations[i], colors[i]);
                    }
                    colorValues.SetKeyframes(keyFrames);
                }

                ValueAnimator valueAnimator = ValueAnimator.OfPropertyValuesHolder(colorValues);
                valueAnimator.SetEvaluator(new ArgbEvaluator());
                SetDefaultsFor(valueAnimator, durationSeconds, delaySeconds, interpolation);
                valueAnimator.Update += colorValueAnimator_Update;
                _animators.Add(valueAnimator);

                return this;
            }));
        }