Пример #1
0
    private void updateVisualColors(KeycardColor color)
    {
        if (sr != null)
        {
            switch (color)
            {
            case KeycardColor.Red:
                sr.sprite = keycardRed;
                break;

            case KeycardColor.Green:
                sr.sprite = keycardGreen;
                break;

            case KeycardColor.Blue:
                sr.sprite = keycardBlue;
                break;

            case KeycardColor.Yellow:
                sr.sprite = keycardYellow;
                break;
            }
        }

        if (ps != null)
        {
            ParticleSystem.MainModule ma = ps.main;
            Color colorHex = PrefabManager.Instance.getColorHex(color);
            colorHex.a    = 17f / 256f;
            ma.startColor = colorHex;
        }
    }
Пример #2
0
    public void updateKeycard(KeycardColor color, int newCount)
    {
        int total = LevelManager.getFloor().keycardTotals[color];

        switch (color)
        {
        case KeycardColor.Red:
            redKeycard.SetActive(true);
            redCounter.text = newCount + "/" + total;
            break;

        case KeycardColor.Green:
            greenKeycard.SetActive(true);
            greenCounter.text = newCount + "/" + total;
            break;

        case KeycardColor.Blue:
            blueKeycard.SetActive(true);
            blueCounter.text = newCount + "/" + total;
            break;

        case KeycardColor.Yellow:
            yellowKeycard.SetActive(true);
            yellowCounter.text = newCount + "/" + total;
            break;
        }
    }
Пример #3
0
    private void updateVisualColors(KeycardColor color)
    {
        if (sr != null)
        {
            //sr.color = PrefabManager.Instance.getColorHex(color);
            switch (color)
            {
            case KeycardColor.Red:
                sr.sprite = keycardsByColor[0];
                break;

            case KeycardColor.Green:
                sr.sprite = keycardsByColor[1];
                break;

            case KeycardColor.Blue:
                sr.sprite = keycardsByColor[2];
                break;

            case KeycardColor.Yellow:
                sr.sprite = keycardsByColor[3];
                break;
            }
        }
    }
Пример #4
0
    public void tryToUnlock(KeycardColor color)
    {
        if (keycardsRequired.Remove(color) && keycardsRequired.Count == 0)
        {
            Vector2Int truePos = (Floor.pos3dToVect2Int(transform.position));
            LevelManager.getFloor().updateFgGridForAllPos(null, truePos, additionalCoords, false);

            // TODO - Add interact / fadeout animation if desired
            // For now:
            gameObject.SetActive(false);
        }
    }
Пример #5
0
    // Keycard management
    public static void obtainKeycard(KeycardColor color)
    {
        GM.Instance.currentLevelManager.obtainedKeycards[color]++;
        int newTotal = GM.Instance.currentLevelManager.obtainedKeycards[color];

        if (newTotal == LevelManager.getFloor().keycardTotals[color])
        {
            foreach (LockedDoor lockedDoor in getFloor().lockedDoors)
            {
                lockedDoor.tryToUnlock(color);
            }
        }

        IngameCanvas.Instance.updateKeycard(color, newTotal);
    }
Пример #6
0
    public Color getColorHex(KeycardColor color)
    {
        switch (color)
        {
        case KeycardColor.Red:
            return(redHex);

        case KeycardColor.Green:
            return(greenHex);

        case KeycardColor.Blue:
            return(blueHex);

        case KeycardColor.Yellow:
            return(yellowHex);
        }
        return(Color.black);
    }
Пример #7
0
 // Keycard displays
 public void initKeycard(KeycardColor color)
 {
     updateKeycard(color, 0);
 }