Пример #1
0
        protected override void Update(GameTime gameTime)
        {
            KeyboardWrapper.UpdateState();
            GamePadWrapper.UpdateAllGamePads();
            MouseUtility.Update();
            FrameCounter.IncrementFrameCount();

            myStateStack.ResolveQueuedThings();

            if (myStateStack.GetCurrentState() == null)
            {
                Exit();
                return;
            }

            myStateStack.Update();

            base.Update(gameTime);
            NetPostMaster.Master.ResolveMessages();
        }