Пример #1
0
 // ButtonJustPressed
 public override bool ButtonJustPressed(int button)
 {
     return(KeyboardStatePrevious.IsKeyUp((Keys)button) && KeyboardState.IsKeyDown((Keys)button));
 }
Пример #2
0
        protected override void Update(GameTime gameTime)
        {
            MouseState = Mouse.GetState();
            cursorPos  = new Vector2(MouseState.X, MouseState.Y); // cursor update

            KeyboardState = Keyboard.GetState();

            // Allows the game to exit
            if (KeyboardState.IsKeyDown(Keys.Escape))
            {
                this.Exit();
            }

            switch (GameState)
            {
            case 0:     // Video Intro
                if (videoPlayer.State != MediaState.Stopped)
                {
                    videoTexture = videoPlayer.GetTexture();
                }
                else
                {
                    MediaPlayer.Play(inGameMusic);
                    MediaPlayer.IsRepeating = true;
                    GameState = 1;
                }
                break;

            case 1:     // Game Started
                if (videoColor.A > 1)
                {
                    videoColor.A -= 2;
                }

                // Checks for Pause
                if (KeyboardState.IsKeyDown(Keys.P) && KeyboardStatePrevious.IsKeyUp(Keys.P))
                {
                    MediaPlayer.Pause();
                    GameState = 2;
                }

                Player.Instance.Update(gameTime);
                MonstersHandler.Instance.Update(gameTime);
                DropHandler.Instance.Update(gameTime);
                ShotsHandler.Instance.UpdateShots(gameTime, KeyboardState);
                Toolbar.InventorySlots.Instance.Update(gameTime, MouseState);
                Toolbar.SystemMsg.Instance.GetLastMessages();
                Toolbar.HP.Instance.Update(gameTime);
                InfoBoxes.Instance.Update(gameTime, MouseState);
                ElixirsHandler.Instance.Update(gameTime); // updates elixir reuse time
                Well.Instance.Update(gameTime);           // updates well reuse time
                MarketDialogHandler.Instance.Update(MouseState, MouseStatePrevious);
                GameOverHandler.Instance.Update(gameTime);

                NpcHelperHandler.Update(gameTime);

                break;

            case 2:     // Paused


                // Checks for Resume
                if (KeyboardState.IsKeyDown(Keys.P) && KeyboardStatePrevious.IsKeyUp(Keys.P))
                {
                    MediaPlayer.Resume();
                    GameState = 1;
                }

                Toolbar.HP.Instance.Update(gameTime);
                InfoBoxes.Instance.Update(gameTime, MouseState);
                MarketDialogHandler.Instance.Update(MouseState, MouseStatePrevious);

                break;

            case 3:     // Game Over
                if (MediaPlayer.Queue.ActiveSong == inGameMusic)
                {
                    MediaPlayer.Play(gameOverMusic);
                }
                InfoBoxes.Instance.Update(gameTime, MouseState);
                break;
            }

            this.KeyboardStatePrevious = KeyboardState;
            this.MouseStatePrevious    = MouseState;

            base.Update(gameTime);
        }