public static int GetAxis(string axis, KeybindingsProfile keybindings)
    {
        if (axis == "Horizontal")
        {
            if (Input.GetKey(keybindings.moveRightKey))
            {
                return(1);
            }
            else if (Input.GetKey(keybindings.moveLeftKey))
            {
                return(-1);
            }
            else
            {
                return(0);
            }
        }

        if (axis == "Vertical")
        {
            if (Input.GetKey(keybindings.moveForwardKey))
            {
                return(1);
            }
            else if (Input.GetKey(keybindings.moveBackwardKey))
            {
                return(-1);
            }
            else
            {
                return(0);
            }
        }

        else
        {
            return(0);
        }
    }
    public static bool GetAction(string action, KeybindingsProfile keybindings)
    {
        if (action == "Shoot")
        {
            if (Input.GetKey(keybindings.shootKey))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        if (action == "Dash")
        {
            if (Input.GetKeyDown(keybindings.dashKey))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        if (action == "ActivateShield")
        {
            if (Input.GetKeyDown(keybindings.shieldKey))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        if (action == "DeactivateShield")
        {
            if (Input.GetKeyUp(keybindings.shieldKey))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        if (action == "SpawnOrbs")
        {
            if (Input.GetKeyDown(keybindings.orbKey))
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }

        else
        {
            return(false);
        }
    }