// Use this for initialization void Start() { Activebase1 = GameObject.Find("active1"); Activebase2 = GameObject.Find("pivot_active1"); passive = GameObject.Find("PassiveBase"); kinematics = Activebase1.GetComponent <IK_Tcordinate>(); key = passive.GetComponent <Key_Input>(); a1 = Activebase1.GetComponent <HingeJoint>(); a2 = Activebase2.GetComponent <HingeJoint>(); a1.useSpring = true; a2.useSpring = true; motor1.spring = 5000; motor1.damper = 500; motor2.spring = 5000; motor2.damper = 500; a1.spring = motor1; a2.spring = motor2; }
// Use this for initialization void Start() { passive = GameObject.Find("PassiveBase"); Key = passive.GetComponent <Key_Input>(); }
static public void Main() { Key_Input Form = new Key_Input(); Form.ShowDialog(); }