public override bool KeyValue(string key, string value) { if (key == "style") { int.TryParse(value, out _style); return(true); } else if (key == "pitch") { var angles = Angles; angles.X = KeyValueUtils.ParseFloat(value); Angles = angles; return(true); } else if (key == "pattern") { _pattern = value; return(true); } return(base.KeyValue(key, value)); }
public override bool KeyValue(string key, string value) { if (key == "framerate") { FrameRate = KeyValueUtils.ParseFloat(value); return(true); } return(base.KeyValue(key, value)); }