/// <summary>
 /// Loads the lock state of the achievement.
 /// </summary>
 private bool LoadAchievUnlocked_CollectChars02()
 {
     string unlockedValue = KeyValueStorage.GetValue(ACHIEV_COLLECT_CHARS_02_KEY);
     return unlockedValue == "1" ? true : false;
 }
 /// <summary>
 /// Loads the next gift time.
 /// </summary>
 private long LoadNextGiftTime()
 {
     string nextGiftTimeValue = KeyValueStorage.GetValue(NEXT_GIFT_TIME_KEY);
     try { return long.Parse(nextGiftTimeValue); }
     catch { return 0; }
 }
 /// <summary>
 /// Loads the gift count.
 /// </summary>
 private int LoadGiftCount()
 {
     string giftCountValue = KeyValueStorage.GetValue(GIFT_COUNT_KEY);
     try { return int.Parse(giftCountValue); }
     catch { return 0; }
 }
 /// <summary>
 /// Loads the orientation preference.
 /// </summary>
 private ScreenOrientation LoadOrientationPref()
 {
     string orientationValue = KeyValueStorage.GetValue(ORIENTATION_PREF_KEY);
     try { return (ScreenOrientation)int.Parse(orientationValue); }
     catch { return ScreenOrientation.Unknown; }
 }
 /// <summary>
 /// Loads the mute state.
 /// </summary>
 private bool LoadMuteState()
 {
     string muteValue = KeyValueStorage.GetValue(MUTE_KEY);
     return muteValue == "1" ? true : false;
 }
 /// <summary>
 /// Loads the top score.
 /// </summary>
 private int LoadTopScore()
 {
     string topScoreValue = KeyValueStorage.GetValue(TOP_SCORE_KEY);
     try { return int.Parse(topScoreValue); }
     catch { return 0; }
 }
Пример #7
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        protected virtual string _getLastCompletedInnerWorld(World world)
        {
            string key = keyLastCompletedInnerWorld(world.ID);

            return(KeyValueStorage.GetValue(key));
        }
Пример #8
0
        /// <summary>
        /// Retrieves the given <c>World</c>'s assigned reward.
        /// </summary>
        /// <returns>The assigned reward to retrieve.</returns>
        /// <param name="world"><c>World</c> whose reward is to be retrieved.</param>
        protected virtual string _getAssignedReward(World world)
        {
            string key = keyReward(world.ID);

            return(KeyValueStorage.GetValue(key));
        }