Пример #1
0
        public static void AddAction(Action action, KeyTriggerState triggerOn, params Keys[] keyboardKeys)
        {
            Dictionary<Keys, KeyTriggerState> keyboardTriggers = null;

            // ha az action már benn van, akkor lekérjük az hozzátartozó billentyű + state dictionaryt
            if (keyboardActions.TryGetValue(action, out keyboardTriggers))
            {
                // az összes beadott billentyűn végigmegyünk
                foreach (Keys keyboardKey in keyboardKeys)
                {
                    if (keyboardTriggers.ContainsKey(keyboardKey))
                    {
                        // ha eddig is bennvolt a key akkor a state-jéhez hozzá bitwise OR-ozzuk a 'triggerOn'-ban megadottat
                        keyboardTriggers[keyboardKey] |= triggerOn;
                    }
                    else
                    {
                        // ha ez a billentyű még egyáltalán nem volt benn akkor a megadott 'triggerOn' paraméterrel
                        // hozzáadjuk ennek az action-nek dictionaryjéhez
                        keyboardTriggers.Add(keyboardKey, triggerOn);
                    }
                }
            }
            else
            {
                keyboardTriggers = new Dictionary<Keys, KeyTriggerState>();

                foreach (Keys keyboardKey in keyboardKeys)
                {
                    keyboardTriggers.Add(keyboardKey, triggerOn);
                }

                keyboardActions.Add(action, keyboardTriggers);
            }
        }
Пример #2
0
        public static void RemoveKeyTriggerState(Action action, Keys keyboardKey, KeyTriggerState dontTriggerOn)
        {
            Dictionary<Keys, KeyTriggerState> keyboardTriggers = null;

            if (keyboardActions.TryGetValue(action, out keyboardTriggers))
            {
                if (keyboardTriggers.ContainsKey(keyboardKey))
                {
                    // bitwise & PLUS bitwise complement EQUALS remove flag
                    keyboardTriggers[keyboardKey] &= ~dontTriggerOn;
                }
            }
        }