void _inputService_KeyDown(object sender, KeyStateEventArgs e) { if (e.Key == Key.Up) { _y--; } if (e.Key == Key.Down) { _y++; } if (e.Key == Key.Left) { _x--; } if (e.Key == Key.Right) { _x++; } _y = Math.Max(0, _y); _y = Math.Min(400, _y); _x = Math.Max(0, _x); _x = Math.Min(700, _x); }
private void OnKeyDown(object sender, KeyStateEventArgs e) { }