private void OnGlobalHookKeyDown(object sender, KeyboardKeyEventArgs e) { //TODO: remove this //I put this here for when I wanted a fail-safe bailout :) if (e.Key == Key.Tilde && e.Control) { Environment.Exit(-1); } if (ClientState.CurrentClientFocused) { return; } #if BailClient if (ShouldHookBailKeyboard()) { return; } ClientState.LastHookEvent_Keyboard = DateTime.UtcNow; #endif #if QUEUE_CLIENT _dispatcher.Process(new KeyPressMessage(e.Key, true)); #else _dispatcher.Send(KeyPressMessage.GetBytes(e.Key, true)); #endif e.Handled = true; }
private void OnGlobalHookKeyUp(object sender, KeyboardKeyEventArgs e) { if (ClientState.CurrentClientFocused) { return; } #if BailClient if (ShouldHookBailKeyboard()) { return; } ClientState.LastHookEvent_Keyboard = DateTime.UtcNow; #endif #if QUEUE_CLIENT _dispatcher.Process(new KeyPressMessage(e.Key, false)); #else _dispatcher.Send(KeyPressMessage.GetBytes(e.Key, false)); #endif e.Handled = true; }
public void KeyPress(KeyPressMessage m) { }
public void KeyPress(KeyPressMessage m) { throw new System.NotImplementedException(); }