Пример #1
0
 void OnTriggerEnter2D(Collider2D col)
 {
     if (col.gameObject.tag == "AI")
     {
         keyPickUp = col.gameObject.GetComponent <KeyPickUp>();
         // If the ai has the key then kill zone is on
         if (keyPickUp.hasKey == true)
         {
             entered = true;
         }
     }
 }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        //Gets scripts off player
        baseEnter = player.GetComponent<BaseEnter>();
        buttonRoom = player.GetComponent<ButtonRoom>();
        grid = player.GetComponent<Grid>();
        keyPickUp = player.GetComponent<KeyPickUp>();
        paint = player.GetComponent<Paint>();

        //Sets all scripts enabled to false initially
        baseEnter.enabled = false;
        buttonRoom.enabled = false;
        grid.enabled = false;
        keyPickUp.enabled = false;
        paint.enabled = false;

        //player starts in first room so it initially returns true for first room
        inFirstRoom = true;
        inSecondRoom = false;
        inThirdRoom = false;
        inFourthRoom = false;
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     pickUpScript = player.GetComponent<KeyPickUp>();
     shader = Shader.Find("Diffuse");
 }