Пример #1
0
        public static bool ReadKey(ILogger logger, KeyAction key)
        {
            if (string.IsNullOrEmpty(key.Key))
            {
                logger.LogError($"You must specify either 'Key' (ConsoleKey value) or 'KeyName' (ConsoleKey enum name) for { key.Name}");
                return(false);
            }

            if (KeyMapping.ContainsKey(key.Key))
            {
                key.ConsoleKey = KeyMapping[key.Key];
            }
            else
            {
                var consoleKey = consoleKeys.FirstOrDefault(k => k.ToString() == key.Key);
                if (consoleKey == 0)
                {
                    logger.LogError($"You must specify a valid 'KeyName' (ConsoleKey enum name) for { key.Name}");
                    return(false);
                }

                key.ConsoleKey = consoleKey;
            }

            if (!string.IsNullOrEmpty(key.Name))
            {
                logger.LogInformation($"[{key.Name}] uses \"{key.Key}\" -> {key.ConsoleKey}");
            }

            return(true);
        }
Пример #2
0
        public static IHardwareKeyMappingTarget ConvertPressedKey(KeyEventArgs keyEventArgs, KeyboardDevice keyboardDevice)
        {
            var pressedKey       = keyEventArgs.Key; // To be more precise, that's the key that has been pressed and is now released
            var otherKeysPressed = EnumExtensions.GetValues <Key>()
                                   .Where(key => key != Key.None)
                                   .Where(key => (keyboardDevice.GetKeyStates(key) & KeyStates.Down) != 0)
                                   .ToList();

            var modifierKeys = otherKeysPressed.Where(ModifierKeys.ContainsKey).ToList();

            // Only valid if key is known!
            var valid = KeyMapping.ContainsKey(pressedKey);

            if (!valid)
            {
                return(null);
            }

            // Ignore other regular keys, but take into account modifiers
            var modifiers = modifierKeys
                            .Select(key => ModifierKeys[key])
                            .Aggregate(Modifier.None, (mod, acc) => mod | acc);
            var pressedConvertedKey = new HardwareKeyMappingTarget(KeyMapping[pressedKey], modifiers);

            return(pressedConvertedKey);
        }