Пример #1
0
 public static void CreateSigningRequest(KeyConfiguration keyConfiguration, int keyPairContext)
 {
 }
Пример #2
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 public static int CreateCaCertificate(KeyConfiguration configuration, int keyContext)
 {
 }
Пример #3
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 public static void InitializeLegacyLocalization()
 {
     FillNameCacheArray <PrefixID, int>("Prefix", prefix);
     for (int i = 0; i < gen.Length; i++)
     {
         gen[i] = Language.GetText("LegacyWorldGen." + i);
     }
     for (int j = 0; j < menu.Length; j++)
     {
         menu[j] = Language.GetText("LegacyMenu." + j);
     }
     for (int k = 0; k < inter.Length; k++)
     {
         inter[k] = Language.GetText("LegacyInterface." + k);
     }
     for (int l = 0; l < misc.Length; l++)
     {
         misc[l] = Language.GetText("LegacyMisc." + l);
     }
     for (int m = 0; m < mp.Length; m++)
     {
         mp[m] = Language.GetText("LegacyMultiplayer." + m);
     }
     for (int n = 0; n < tip.Length; n++)
     {
         tip[n] = Language.GetText("LegacyTooltip." + n);
     }
     for (int num = 0; num < chestType.Length; num++)
     {
         chestType[num] = Language.GetText("LegacyChestType." + num);
     }
     for (int num2 = 0; num2 < chestType2.Length; num2++)
     {
         chestType2[num2] = Language.GetText("LegacyChestType2." + num2);
     }
     for (int num3 = 0; num3 < dresserType.Length; num3++)
     {
         dresserType[num3] = Language.GetText("LegacyDresserType." + num3);
     }
     FillNameCacheArray <ItemID, short>("ItemName", _itemNameCache);
     FillNameCacheArray <ProjectileID, short>("ProjectileName", _projectileNameCache);
     FillNameCacheArray <NPCID, short>("NPCName", _npcNameCache);
     FillNameCacheArray <BuffID, int>("BuffName", _buffNameCache);
     FillNameCacheArray <BuffID, int>("BuffDescription", _buffDescriptionCache);
     FillNameCacheArray <EmoteID, int>("EmojiName", _emojiNameCache, leaveMissingEntriesBlank: true);
     for (int num4 = -65; num4 < 0; num4++)
     {
         _negativeNpcNameCache[-num4 - 1] = _npcNameCache[NPCID.FromNetId(num4)];
     }
     _negativeNpcNameCache[0]  = Language.GetText("NPCName.Slimeling");
     _negativeNpcNameCache[1]  = Language.GetText("NPCName.Slimer2");
     _negativeNpcNameCache[2]  = Language.GetText("NPCName.GreenSlime");
     _negativeNpcNameCache[3]  = Language.GetText("NPCName.Pinky");
     _negativeNpcNameCache[4]  = Language.GetText("NPCName.BabySlime");
     _negativeNpcNameCache[5]  = Language.GetText("NPCName.BlackSlime");
     _negativeNpcNameCache[6]  = Language.GetText("NPCName.PurpleSlime");
     _negativeNpcNameCache[7]  = Language.GetText("NPCName.RedSlime");
     _negativeNpcNameCache[8]  = Language.GetText("NPCName.YellowSlime");
     _negativeNpcNameCache[9]  = Language.GetText("NPCName.JungleSlime");
     _negativeNpcNameCache[53] = Language.GetText("NPCName.SmallRainZombie");
     _negativeNpcNameCache[54] = Language.GetText("NPCName.BigRainZombie");
     ItemTooltip.AddGlobalProcessor(delegate(string tooltip)
     {
         if (tooltip.Contains("<right>"))
         {
             InputMode inputMode = InputMode.XBoxGamepad;
             if (PlayerInput.UsingGamepad)
             {
                 inputMode = InputMode.XBoxGamepadUI;
             }
             if (inputMode == InputMode.XBoxGamepadUI)
             {
                 KeyConfiguration keyConfiguration = PlayerInput.CurrentProfile.InputModes[inputMode];
                 string text = PlayerInput.BuildCommand("", true, keyConfiguration.KeyStatus["MouseRight"]);
                 text        = text.Replace(": ", "");
                 tooltip     = tooltip.Replace("<right>", text);
             }
             else
             {
                 tooltip = tooltip.Replace("<right>", Language.GetTextValue("Controls.RightClick"));
             }
         }
         if (tooltip.Contains("<left>"))
         {
             InputMode inputMode2 = InputMode.XBoxGamepad;
             if (PlayerInput.UsingGamepad)
             {
                 inputMode2 = InputMode.XBoxGamepadUI;
             }
             if (inputMode2 == InputMode.XBoxGamepadUI)
             {
                 KeyConfiguration keyConfiguration2 = PlayerInput.CurrentProfile.InputModes[inputMode2];
                 string text2 = PlayerInput.BuildCommand("", true, keyConfiguration2.KeyStatus["MouseLeft"]);
                 text2        = text2.Replace(": ", "");
                 tooltip      = tooltip.Replace("<left>", text2);
             }
             else
             {
                 tooltip = tooltip.Replace("<left>", Language.GetTextValue("Controls.LeftClick"));
             }
         }
         return(tooltip);
     });
     for (int num5 = 0; num5 < _itemTooltipCache.Length; num5++)
     {
         _itemTooltipCache[num5] = ItemTooltip.None;
     }
     (from f in typeof(ItemID).GetFields(BindingFlags.Static | BindingFlags.Public)
      where f.FieldType == typeof(short)
      select f).ToList().ForEach(delegate(FieldInfo field)
     {
         short num6 = (short)field.GetValue(null);
         if (num6 > 0 && num6 < _itemTooltipCache.Length)
         {
             _itemTooltipCache[num6] = ItemTooltip.FromLanguageKey("ItemTooltip." + field.Name);
         }
     });
 }
Пример #4
0
 /// <summary>
 ///     Sets up the API keys for the API wrappers to run from.
 /// </summary>
 /// <param name="config">The config section that includes all the API keys.</param>
 private static void SetApiKeys(KeyConfiguration config)
 {
     KeyStorage.ApiKey        = _config.GetSection("keys:champion.gg").Value;
     SpeedrunAPIClient.ApiKey = _config.GetSection("keys:speedrun").Value;
     YoutubeRequester.ApiKey  = _config.GetSection("keys:youtube").Value;
 }
Пример #5
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 public static void GenerateKeyPair(KeyConfiguration keyConfiguration)
 {
 }
Пример #6
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        public AdhocAction(WowProcess wowProcess, PlayerReader playerReader, StopMoving stopMoving, KeyConfiguration key, CastingHandler castingHandler, ILogger logger)
        {
            this.wowProcess     = wowProcess;
            this.stopMoving     = stopMoving;
            this.playerReader   = playerReader;
            this.key            = key;
            this.logger         = logger;
            this.castingHandler = castingHandler;

            if (key.InCombat == "false")
            {
                AddPrecondition(GoapKey.incombat, false);
            }
            else if (key.InCombat == "true")
            {
                AddPrecondition(GoapKey.incombat, true);
            }

            this.Keys.Add(key);
        }