private int Damage_Curative_Item_Action(int dmg, Kernel_bin.Attack_Flags flags) { //ChangeHP(-dmg); bool noheal = (Statuses0 & (Kernel_bin.Persistant_Statuses.Death | Kernel_bin.Persistant_Statuses.Petrify)) != 0 || (Statuses1 & (Kernel_bin.Battle_Only_Statuses.Summon_GF)) != 0 || _CurrentHP == 0; bool healisdmg = (Statuses0 & (Kernel_bin.Persistant_Statuses.Zombie)) != 0; if (!noheal) { dmg = (healisdmg ? dmg : -dmg); } return(ChangeHP(dmg) ? dmg : 0); }
private int Damage_Revive_At_Full_HP_Action(int dmg, Kernel_bin.Attack_Flags flags) { ushort r = MaxHP(); if ((Statuses0 & Kernel_bin.Persistant_Statuses.Zombie) != 0) { //Debug.WriteLine($"{this}: Dealt {r}, previous hp: {_CurrentHP}, current hp: {_CurrentHP-r}"); return(Damage_Curative_Item_Action(MaxHP(), flags)); } if (_CurrentHP != r) { Debug.WriteLine($"{this}: Dealt {-r}, previous hp: {0}, current hp: {r}"); return(_CurrentHP = r); } return(0); }
private int Damage_White_WindQuistis_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Target_Current_HP_1_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Squall_Gunblade_Attack_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Revive_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) { if ((Statuses0 & Kernel_bin.Persistant_Statuses.Death) != 0 || _CurrentHP == 0) { Statuses0 = Kernel_bin.Persistant_Statuses.None; Statuses1 = Kernel_bin.Battle_Only_Statuses.None; _CurrentHP = 0; return(1); } return(0); }
private int Statuses_Physical_AttackIgnore_Target_VIT_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Fixed_Magic_Statuses_Based_on_GF_Level_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Physical_Damage_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Magic_Attack_Ignore_Target_SPR_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Give_Percentage_HP_Action(int dmg, Kernel_bin.Attack_Flags flags) => Damage_Curative_Item_Action(MaxHP() * dmg / 100, flags);
private int Damage_Fixed_Magic_Damage_Based_on_GF_Level_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Everyones_Grudge_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Curative_Magic_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Curative_Item_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) { Kernel_bin.Persistant_Statuses bak0 = Statuses0; Kernel_bin.Battle_Only_Statuses bak1 = Statuses1; Statuses0 &= ~statuses0; Statuses1 &= ~statuses1; if (!bak0.Equals(Statuses0) || !bak1.Equals(Statuses1)) { return(1); } return(0); }
private int Statuses_Everyones_Grudge_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Renzokuken_Finisher_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Give_Percentage_HP_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => Statuses_Curative_Item_Action(statuses0, Statuses1, flags);
private int Damage_Squall_Gunblade_Attack_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Renzokuken_Finisher_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Summon_Item_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Revive_At_Full_HP_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => Statuses_Revive_Action(statuses0, statuses1, flags);
private int Damage_Target_Current_HP_1_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_Summon_Item_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Unknown_4_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Statuses_White_WindQuistis_Action(Kernel_bin.Persistant_Statuses statuses0, Kernel_bin.Battle_Only_Statuses statuses1, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();
private int Damage_Angelo_Search_Action(int dmg, Kernel_bin.Attack_Flags flags) => throw new NotImplementedException();