Пример #1
0
 /// <summary>
 /// Static initializer to hack the kerbal experience/flight log system to add our entries.
 /// </summary>
 static NewKerbalExperience()
 {
     Debug.Log("Strategia: Setting up Kerbal Experience");
     KerbalRoster.AddExperienceType(SPECIAL_XP + "1", "Special training", 0.0f, 2.0f);
     KerbalRoster.AddExperienceType(SPECIAL_XP + "2", "Special training", 0.0f, 8.0f);
     KerbalRoster.AddExperienceType(SPECIAL_XP + "3", "Special training", 0.0f, 16.0f);
     KerbalRoster.AddExperienceType(SPECIAL_XP + "4", "Special training", 0.0f, 32.0f);
     KerbalRoster.AddExperienceType(SPECIAL_XP + "5", "Special training", 0.0f, 64.0f);
 }
Пример #2
0
 public StaticLoader()
 {
     Debug.Log("InitStaticData");
     for (int level = 1; level <= 5; level++)
     {
         var expValue = GetExperienceNeededFor(level);
         KerbalRoster.AddExperienceType(RecruitLevel + level, "Recruited at level " + level + " on", 0.0f, expValue);
     }
 }
        /// <summary>
        /// Static initializer to add our entries into the experience/flight log system.
        /// It's done on the factory to guarantee it's always run, otherwise uninstalling a
        /// contract pack could have the side effect of wiping some XP from a saved game.
        /// </summary>
        static AwardExperienceFactory()
        {
            LoggingUtil.LogVerbose(typeof(AwardExperienceFactory), "Doing setup of Kerbal Experience extras");

            for (int i = 3; i <= 64; i++)
            {
                KerbalRoster.AddExperienceType(AwardExperience.SPECIAL_XP + i, "#cc.experienceType", 0.0f, (float)i);
            }
        }
Пример #4
0
        /// <summary>
        /// Static initializer to hack the kerbal experience/flight log system to add our entries.
        /// </summary>
        static MediaStar()
        {
            Debug.Log("Strategia: Setting up Media Star Experience");

            KerbalRoster.AddExperienceType(MEDIA_STAR_XP, "Media star from", 3.5f);
        }