// Use this for initialization
    void Start()
    {
        // Inicializando Valor Das Variaveis Publicas Somente Para Comunicaçao (assim evitando erros)
        comunication = false;
        start_dial = false;

        // cores
        this.gameObject.GetComponent<SpriteRenderer> ().color = new Color (Random.Range(0,1f),Random.Range(0,1f),Random.Range(0,1f));

        // Importanto Componentes (<Scripts>,<SpriteRenderer>)
        plr_spr = GameObject.FindGameObjectWithTag("plr_bln").GetComponent<SpriteRenderer>();
        plr_bln = GameObject.FindGameObjectWithTag("Player").GetComponent<ComunicationAndStatusPlayer>();
        plr_mov = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>();
        cntrl = GameObject.Find("Main Camera").GetComponent<CamControl>();
        kpt_cool = GameObject.FindGameObjectWithTag("Player").GetComponent<KeepinItCool>();
        //anima = GetComponent<NPCAnim>();
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     plr_cm = GameObject.FindGameObjectWithTag ("Player").GetComponent<ComunicationAndStatusPlayer>();
     kptc = GameObject.FindGameObjectWithTag ("Player").GetComponent<KeepinItCool>();
     //cam = GameObject.Find("Main Camera").GetComponent<CamControl>();
 }