void Awake() { // retrieve all states basicState = GetComponent <SpiderTankBasicState>(); fleeState = GetComponent <SpiderTankFleeState>(); healState = GetComponent <SpiderTankHealState>(); laserSpin = GetComponent <SpiderTankLaserSpin>(); rushState = GetComponent <SpiderTankRushState>(); turboState = GetComponent <SpiderTankTurboState>(); enterState = GetComponent <SpiderTankEnterState>(); // retrieve other componenets health = GetComponent <HealthSystem>(); spawner = GetComponent <EnemySpawner>(); agent = GetComponent <NavMeshAgent>(); boxCollider = GetComponent <BoxCollider>(); ringUICanvas = GetComponentInChildren <Canvas>(); meshes = GetComponentsInChildren <MeshRenderer>(); animator = GetComponentInChildren <Animator>(); // register for player death callback player.gameObject.GetComponent <DeathSystem>().RegisterDeathCallback(PlayerDeathCallback); // register for damage callbacks health.RegisterHealthCallback(SpiderDamageCallback); healthCheckpoints.currentPhase = 0; // set hand player over as the target to a bunch of script KeepDistance keepDistance = GetComponent <KeepDistance>(); if (keepDistance != null) { keepDistance.target = player; } mortarLauncher.mortarSettings.targets = new Transform[1]; mortarLauncher.mortarSettings.targets[0] = player; spawnerLauncher.spiderTank = this; spawner.settings = phaseSettings[0].spawnerSettings; _healthMaxStart = health.maxHealth; _healthMaxCurr = _healthMaxStart; }
public override string ToString() { string str = ""; str += Signals.ToString() + ","; str += LookingAtMirrors.ToString() + ","; str += Parking.ToString() + ","; str += ParkingInReverse.ToString() + ","; str += KeepDistance.ToString() + ","; str += Speed.ToString() + ","; str += Bypassing.ToString() + ","; str += DriveInTheRightLane.ToString() + ","; str += PreemptiveRight.ToString() + ","; str += Stopping.ToString() + ","; str += ObedienceToTrafficSigns.ToString() + ","; str += AddressingPedestrians.ToString() + ","; str += ALeapInTheRise.ToString() + ","; str += ChangeGears.ToString() + ","; str += EngineShutdown.ToString() + ","; str += IntegrationIntoMovement.ToString() + ","; str += SkillForVehicleOperation.ToString() + ","; str += AeactionTime.ToString() + ","; return(str); }