private void RenderActionPhase() { actionPhase_card.SetActive(true); KartuAksi actionCard = ActionManagement.instance.GetCurrentAction(); actionPhase_title.text = actionCard.GetEffectStatus().nameCard; actionPhase_description.text = actionCard.GetEffectStatus().description; actionPhase_status.text = GenerateStatusEffect(actionCard.GetEffectStatus()); }
public void DrawActionCard() { while (cardDeck.Count > 0) { currentActionCard = cardDeck.Peek(); graveDeck.Push(cardDeck.Pop()); } if (cardDeck.Count == 0) { Shuffle(); } }