private bool IsRightRotation() { bool val = false; if (Input.GetKey(this.rightRotComm) || KPlayerMove.KinectHeadRightTilt(this.kin)) { val = true; } return(val); }
private bool IsCrouching() { bool val = false; if (Input.GetKey(crouchComm) || KPlayerMove.KinectCrouch(kin)) { val = true; } return(val); }
private bool IsFlying() { // Replace with kinect command bool val = false; if (Input.GetKey(this.flyComm) || KPlayerMove.KinectFly(kin)) { val = true; } return(val); }
private Direction GetForwardOrBack() { // Replace with Kinect logic Direction shiftDirection = Direction.neutral; if (Input.GetKey(this.backComm) || KPlayerMove.KinectBack(kin)) { shiftDirection = Direction.negDir; } else if (Input.GetKey(this.forwardComm) || KPlayerMove.KinectForward(kin)) { shiftDirection = Direction.posDir; } return(shiftDirection); }
private Direction GetLeftOrRight() { // Replace with Kinect logic Direction shiftDirection = Direction.neutral; if (Input.GetKey(this.leftComm) || KPlayerMove.KinectLeft(kin)) { shiftDirection = Direction.negDir; } else if (Input.GetKey(this.rightComm) || KPlayerMove.KinectRight(kin)) { shiftDirection = Direction.posDir; } return(shiftDirection); }