// Start is called before the first frame update
 void Start()
 {
     gameController = GameObject.FindObjectOfType <KNGGameController>();
     rb             = GetComponent <Rigidbody2D>();
     currentLadder  = null;
     isClimbing     = false;
 }
 private void Start()
 {
     gameController = GameObject.FindObjectOfType <KNGGameController>();
     timer          = spawnInterval - 1f;
     fallingTimer   = 0f;
 }
Пример #3
0
 private void Start()
 {
     gameController = GameObject.FindObjectOfType <KNGGameController>();
     spriteRenderer = gameObject.GetComponent <SpriteRenderer>();
     interact       = true;
 }