// Start is called before the first frame update void Start() { gameController = GameObject.FindObjectOfType <KNGGameController>(); rb = GetComponent <Rigidbody2D>(); currentLadder = null; isClimbing = false; }
private void Start() { gameController = GameObject.FindObjectOfType <KNGGameController>(); timer = spawnInterval - 1f; fallingTimer = 0f; }
private void Start() { gameController = GameObject.FindObjectOfType <KNGGameController>(); spriteRenderer = gameObject.GetComponent <SpriteRenderer>(); interact = true; }