public void ResetData() { m_eInput = KEY_INPUT.KEY_NONE; m_PlayerAnimator.SetBool("Attack", false); m_PlayerAnimator.SetBool("Ultimate", false); m_iCurKey = 0; m_PlayerAnimator.SetInteger("ComboCount", m_iCurKey); m_fCurPressTime = 0.0f; }
IEnumerator OnPressTime() { while(true) { yield return null; m_fCurPressTime += Time.deltaTime; //처음 누를때 시간만 체크하고 if (m_fCurPressTime >= m_fPressTime) m_eInput = KEY_INPUT.KEY_PRESS; else if (m_fCurPressTime < m_fPressTime) m_eInput = KEY_INPUT.KEY_CLICK; } }