static void c_OnConnectionStateChanged(object sender, KDF.ClientEventArgs.ConnectionStateChangedEventArgs e) { if (e.Connected == true && e.LoggedIn == false && first) { c.Login("kdf1", "123", "Poker $2"); first = false; } }
static void csClient_OnConnectionStateChanged(object sender, KDF.ClientEventArgs.ConnectionStateChangedEventArgs e) { GSClient client = (GSClient)sender; if (e.Connected && !e.LoggedIn) { client.Login(); } else if (e.Connected && e.LoggedIn) { client.JoinRoom(); } }