/// <summary> /// Loads the anims on a background thread. /// </summary> private static void AsyncLoadAnims() { #if DEBUG PUtil.LogDebug("Loading anims on thread " + Thread.CurrentThread.ManagedThreadId); #endif try { KAnimGroupFile.LoadAll(); KAnimBatchManager.Instance().CompleteInit(); } catch (Exception e) { DebugUtil.LogException(Assets.instance, e.Message, e); } animsDone.Set(); LoadGameHashes(); }