// Use this for initialization void Start() { justPlayManager = GameObject.Find("JustPlayManager").GetComponent <JustPlayManager> (); // diceController = GameObject.Find ("Dice").GetComponent<DiceController> (); startPos = new Vector3(this.transform.position.x, this.transform.position.y, this.transform.position.z); startRot = new Vector3(this.transform.rotation.eulerAngles.x, this.transform.rotation.eulerAngles.y, this.transform.rotation.eulerAngles.z); }
// Use this for initialization void Start() { justPlayManager = GameObject.Find("JustPlayManager").GetComponent <JustPlayManager> (); }