Пример #1
0
    public void applyDamage()
    {
        GameObject player = GameObject.Find("Junkman");
        Junkman    jm     = player.GetComponent <Junkman>();

        if (!jm.isShieldActive())
        {
            jm.updateHealth(-damage);
        }
    }
Пример #2
0
    public void OnGUI()
    {
        GUI.BeginGroup(new Rect(10, 10, Screen.width - 10, Screen.height - 10));

        GameObject player  = GameObject.Find("Junkman").gameObject;
        Junkman    junkman = player.GetComponent <Junkman>();

        health    = "Health: " + junkman.getHealth();
        collected = "Collected: " + junkman.getNumberOfCollected() + "/" + GameGlobals.totalJunks;
        //points = "Points: " + junkman.getPoints();

        GUI.Box(new Rect(0, 0, 100, 20), health);

        GUI.Box(new Rect(0, 25, 100, 20), collected);

        //GUI.Box(new Rect(0, 50, 100, 20), points);

        foreach (TowerAI com in towers)
        {
            if (com.isPlayerDetected())
            {
                GUI.Box(new Rect(0, 50, 100, 20), "Detected!");
            }
        }

        foreach (EnemyAI pat in patrollerDetectors)
        {
            if (pat.isPlayerDetected())
            {
                GUI.Box(new Rect(0, 50, 100, 20), "Detected!");
            }
        }

        if (junkman.isShieldActive())
        {
            GUI.Box(new Rect(0, 75, 100, 20), "Shield Active!");
        }

        if (junkman.isNitroActive())
        {
            GUI.Box(new Rect(0, 100, 100, 20), "Nitro Active!");
        }

        if (patrollerAI[0].isStunned())
        {
            GUI.Box(new Rect(0, 125, 100, 20), "Enemies Stunned!");
        }

        //GUI.Box(new Rect(Screen.width - 120, 0, 100, 20), "Speed: " + junkman.getSpeed().ToString());

        GUI.Box(new Rect(Screen.width - 120, 0, 100, 20), "Time: " + (GameGlobals.remainingTime));

        GUI.EndGroup();
    }
Пример #3
0
    private void fire()
    {
        GameObject player  = GameObject.Find("Junkman");
        Junkman    jm      = player.GetComponent <Junkman>();
        GameObject det_obj = player.transform.Find("DetonatorFire").gameObject;
        Detonator  det     = det_obj.GetComponent <Detonator>();

        det.Explode();

        det_obj.GetComponent <AudioSource>().Play();

        applyDamage();

        if (!jm.isShieldActive())
        {
            damageEffectOn();
        }
    }