// Use this for initialization void Start() { rot = GetComponentInParent <worldRotate>(); param = GetComponent <changeSynthParams>(); midi = GetComponent <getMidiValues>(); juncts = GameObject.Find("TrafficController").GetComponent <JunctionController>(); sky = GameObject.Find("SkyDomeDynamic").GetComponent <cSharpSkyCycle>(); trafficControl = FindObjectOfType <JunctionController>(); housingPrice = GameObject.Find("Housing Price").GetComponent <Text>(); houselessPeople = GameObject.Find("Houseless people").GetComponent <Text>(); minimumWage = GameObject.Find("Minimum Wage").GetComponent <Text>(); createLists(); createWalkers(); }
private void Awake() { _controller = GetComponentInParent <JunctionController>(); }