Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        Junction enter    = other.gameObject.GetComponent <Junction>();
        Junction approach = other.gameObject.GetComponentInParent <Junction>();

        if (enter != null)
        {
            enter.OnEnter();
        }
        if (approach != null)
        {
            approach.OnApproach();
        }
    }