void Start() { tutorialPanel.SetActive(false); setInfo = true; userInput = player.GetComponent <UserInput>(); dannyMovement = player.GetComponent <DannyMovement>(); dannyWeaponScript = player.GetComponent <DannyWeaponScript>(); jumpingScript = player.GetComponent <JumpingRaycastDown>(); rigidBody = player.GetComponent <Rigidbody>(); bToUseImage = buttonToUse2.GetComponent <Image>(); bToUseText = buttonToUse2.GetComponentInChildren <Text>(); tutorial = false; if (tutorial) { tut1 = true; tut2 = true; tut3 = true; tut4 = true; tut5 = true; tut6 = true; tut7 = true; tut8 = true; tut9 = true; tut10 = true; tut11 = true; } else if (!tutorial) { tut1 = false; tut2 = false; tut3 = false; tut4 = false; tut5 = false; tut6 = false; tut7 = false; tut8 = false; tut9 = false; tut10 = false; tut11 = false; } }
void Start() { if (Camera.main != null) { cam = Camera.main.transform; } if (GameMasterObject.isMultiplayer) { GameMasterObject.dannyNetwork = this.gameObject; GameMasterObject.getDannyInfo = true; PauseManager.getDannyInfo = true; GameMasterObject.dannyActive = true; GameMasterObject.strongmanActive = false; } spawnAllyBlock = cam.GetComponent <BlockAllySpawn> (); playerHealth = GetComponent <PlayerHealth1> (); charMove = GetComponent <DannyMovement> (); anim = GetComponent <Animator>(); freeCamLook = cameraGO.GetComponent <FreeCameraLook>(); // dannyWeapon = GetComponent<DannyWeaponScript>(); jumpRC = GetComponent <JumpingRaycastDown>(); shootCounter = 10; // if(lift != null) // { // anim2 = lift.GetComponent<Animator>(); // liftScript = lift.GetComponent<LiftScript> (); // } wZC = cameraGO.GetComponentInChildren <WeaponCameraZoom>(); turnSensitivity = GameMasterObject.turnSpeedNumber; if (bowStaffObject != null) { bowAttack = bowStaffObject.GetComponent <PlayerBowStaff>(); } if (blazeSwordObject != null) { blazeAttack = blazeSwordObject.GetComponent <PlayerBowStaff>(); } }
void Start() { dannyJump = GetComponentInParent <JumpingRaycastDown> (); strongmanjump = GetComponent <StrongManJumpingRaycast> (); }