Пример #1
0
    void Start()
    {
        tutorialPanel.SetActive(false);
        setInfo = true;

        userInput         = player.GetComponent <UserInput>();
        dannyMovement     = player.GetComponent <DannyMovement>();
        dannyWeaponScript = player.GetComponent <DannyWeaponScript>();
        jumpingScript     = player.GetComponent <JumpingRaycastDown>();
        rigidBody         = player.GetComponent <Rigidbody>();

        bToUseImage = buttonToUse2.GetComponent <Image>();
        bToUseText  = buttonToUse2.GetComponentInChildren <Text>();

        tutorial = false;

        if (tutorial)
        {
            tut1  = true;
            tut2  = true;
            tut3  = true;
            tut4  = true;
            tut5  = true;
            tut6  = true;
            tut7  = true;
            tut8  = true;
            tut9  = true;
            tut10 = true;
            tut11 = true;
        }
        else if (!tutorial)
        {
            tut1  = false;
            tut2  = false;
            tut3  = false;
            tut4  = false;
            tut5  = false;
            tut6  = false;
            tut7  = false;
            tut8  = false;
            tut9  = false;
            tut10 = false;
            tut11 = false;
        }
    }
Пример #2
0
    void Start()
    {
        if (Camera.main != null)
        {
            cam = Camera.main.transform;
        }
        if (GameMasterObject.isMultiplayer)
        {
            GameMasterObject.dannyNetwork    = this.gameObject;
            GameMasterObject.getDannyInfo    = true;
            PauseManager.getDannyInfo        = true;
            GameMasterObject.dannyActive     = true;
            GameMasterObject.strongmanActive = false;
        }

        spawnAllyBlock = cam.GetComponent <BlockAllySpawn> ();
        playerHealth   = GetComponent <PlayerHealth1> ();
        charMove       = GetComponent <DannyMovement> ();
        anim           = GetComponent <Animator>();
        freeCamLook    = cameraGO.GetComponent <FreeCameraLook>();
//		dannyWeapon = GetComponent<DannyWeaponScript>();
        jumpRC       = GetComponent <JumpingRaycastDown>();
        shootCounter = 10;
//		if(lift != null)
//		{
//			anim2 = lift.GetComponent<Animator>();
//			liftScript = lift.GetComponent<LiftScript> ();
//		}

        wZC             = cameraGO.GetComponentInChildren <WeaponCameraZoom>();
        turnSensitivity = GameMasterObject.turnSpeedNumber;
        if (bowStaffObject != null)
        {
            bowAttack = bowStaffObject.GetComponent <PlayerBowStaff>();
        }
        if (blazeSwordObject != null)
        {
            blazeAttack = blazeSwordObject.GetComponent <PlayerBowStaff>();
        }
    }
Пример #3
0
 void Start()
 {
     dannyJump     = GetComponentInParent <JumpingRaycastDown> ();
     strongmanjump = GetComponent <StrongManJumpingRaycast> ();
 }