private void Game_KeyDown(object sender, KeyEventArgs e) { if (over == true) { StartGame(); } if (e.KeyCode == Keys.Space || e.KeyCode == Keys.Up) { JumpT.Start(); } }
private void JumpT_Tick(object sender, EventArgs e) { dino.Location = new Point(dino.Location.X, dino.Location.Y - moveDir); jumpPoint++; if (jumpPoint == 20) { moveDir = 0; } if (jumpPoint == 30) { moveDir = -11; } if (jumpPoint == 50) { moveDir = 11; jumpPoint = 0; JumpT.Stop(); } }