public BeginJumpSystem(Contexts contexts, Services services) : base(contexts.input) { _contexts = contexts; _jumpService = services.JumpService; }
public EndJumpOnLandingSystem(Contexts contexts, Services services) : base(contexts.gameState) { _contexts = contexts; _jumpService = services.JumpService; }
public EndJumpOnStuckSystem(Contexts contexts, Services services) { _contexts = contexts; _jumpService = services.JumpService; }