// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); jump = new Vector3(0.0f, 2.5f, 0.0f); roomControl = GameObject.Find("RoomControl").GetComponent <JumpRoomControl>(); }
// Start is called before the first frame update void Start() { rb = GetComponent <Rigidbody>(); anim = gameObject.GetComponent <Animator>(); roomControl = GameObject.Find("RoomControl").GetComponent <JumpRoomControl>(); }