public void Start() { animator = player.GetComponent <Animator>(); jumpHard = thePlayer.GetComponent <JumpHard>(); //Load Colour isYellow = ES2.Load <bool>("savefile.txt?tag=isYellow"); isBlue = ES2.Load <bool>("savefile.txt?tag=isBlue"); isRed = ES2.Load <bool>("savefile.txt?tag=isRed"); isGreen = ES2.Load <bool>("savefile.txt?tag=isGreen"); isMarble = ES2.Load <bool>("savefile.txt?tag=isMarble"); isElectro = ES2.Load <bool>("savefile.txt?tag=isElectro"); if (isYellow) { animator.runtimeAnimatorController = yellow; } if (isBlue) { animator.runtimeAnimatorController = blue; } if (isRed) { animator.runtimeAnimatorController = red; } if (isGreen) { animator.runtimeAnimatorController = green; } if (isMarble) { animator.runtimeAnimatorController = marble; } if (isElectro) { animator.runtimeAnimatorController = electro; } }
void Start() { //Getting the player jump ability jumpHard = thePlayer.GetComponent <JumpHard>(); }