Пример #1
0
 private void OnTriggerEnter2D(Collider2D collision)
 {
     if (collision.GetComponent <autoMover>())
     {
         if (fadeIn)
         {
             jukeBox.FadeIn(secsIn, volume, clipIn, pitch, loop);
         }
         else
         {
             jukeBox.FadeOut(secsOut, clipOut);
         }
     }
 }
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.GetComponent <autoMover>())
     {
         collision.gameObject.GetComponent <Animator>().enabled = false;
         collision.rigidbody.bodyType      = RigidbodyType2D.Static;
         collision.otherRigidbody.bodyType = RigidbodyType2D.Static;
         jukeBox.FadeIn(secsIn, volume, clipIn, pitch, loop);
         Invoke("Transition", transitionDelay);
         Invoke("Load", loadDelay);
     }
 }