public void TestRemoveVertices() { var path = new JuiceStreamPath(); path.Add(10, 5); path.Add(20, -5); int removeCount = path.RemoveVertices((v, i) => v.Distance == 10 && i == 1); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => i == 0); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(20, -5) })); removeCount = path.RemoveVertices((_, i) => true); Assert.That(removeCount, Is.EqualTo(1)); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex() })); }
public void TestResampleVertices() { var path = new JuiceStreamPath(); path.Add(-100, -10); path.Add(100, 50); path.ResampleVertices(new double[] { -50, 0, 70, 120 }); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(-100, -10), new JuiceStreamPathVertex(-50, -5), new JuiceStreamPathVertex(0, 0), new JuiceStreamPathVertex(70, 35), new JuiceStreamPathVertex(100, 50), new JuiceStreamPathVertex(100, 50), })); path.Clear(); path.SetVertexPosition(0, 10); path.ResampleVertices(Array.Empty <double>()); Assert.That(path.Vertices, Is.EqualTo(new[] { new JuiceStreamPathVertex(0, 10) })); }
public void TestInvalidation() { var path = new JuiceStreamPath(); Assert.That(path.InvalidationID, Is.EqualTo(1)); int previousId = path.InvalidationID; path.InsertVertex(10); checkNewId(); path.SetVertexPosition(1, 5); checkNewId(); path.Add(20, 0); checkNewId(); path.RemoveVertices((v, _) => v.Distance == 20); checkNewId(); path.ResampleVertices(new double[] { 5, 10, 15 }); checkNewId(); path.Clear(); checkNewId(); path.ConvertFromSliderPath(new SliderPath()); checkNewId(); void checkNewId() { Assert.That(path.InvalidationID, Is.Not.EqualTo(previousId)); previousId = path.InvalidationID; } }
public void TestRandomConvertFromSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { sliderPath.ControlPoints.Clear(); do { int start = sliderPath.ControlPoints.Count; do { float x = (float)(rng.NextDouble() * 1e3); float y = (float)(rng.NextDouble() * 1e3); sliderPath.ControlPoints.Add(new PathControlPoint(new Vector2(x, y))); } while (rng.Next(2) != 0); int length = sliderPath.ControlPoints.Count - start + 1; sliderPath.ControlPoints[start].Type = length <= 2 ? PathType.Linear : length == 3 ? PathType.PerfectCurve : PathType.Bezier; } while (rng.Next(3) != 0); if (rng.Next(5) == 0) { sliderPath.ExpectedDistance.Value = rng.NextDouble() * 3e3; } else { sliderPath.ExpectedDistance.Value = null; } path.ConvertFromSliderPath(sliderPath); Assert.That(path.Vertices[0].Distance, Is.EqualTo(0)); Assert.That(path.Distance, Is.EqualTo(sliderPath.Distance).Within(1e-3)); assertInvariants(path.Vertices, true); double[] sampleDistances = Enumerable.Range(0, 10) .Select(_ => rng.NextDouble() * sliderPath.Distance) .ToArray(); foreach (double distance in sampleDistances) { float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X; Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3)); } path.ResampleVertices(sampleDistances); assertInvariants(path.Vertices, true); foreach (double distance in sampleDistances) { float expected = sliderPath.PositionAt(distance / sliderPath.Distance).X; Assert.That(path.PositionAtDistance(distance), Is.EqualTo(expected).Within(1e-3)); } } }
private void addBlueprintStep(double[] times, float[] positions, double velocity = 0.5) { var path = new JuiceStreamPath(); for (int i = 1; i < times.Length; i++) path.Add((times[i] - times[0]) * velocity, positions[i] - positions[0]); var sliderPath = new SliderPath(); path.ConvertToSliderPath(sliderPath, 0); addBlueprintStep(times[0], positions[0], sliderPath, velocity); }
public void TestRandomInsertSetPosition(double scale, bool checkSlope, bool integralValues) { var rng = new Random(1); var path = new JuiceStreamPath(); for (int iteration = 0; iteration < 100000; iteration++) { if (rng.Next(10) == 0) { path.Clear(); } int vertexCount = path.Vertices.Count; switch (rng.Next(2)) { case 0: { double distance = rng.NextDouble() * scale * 2 - scale; if (integralValues) { distance = Math.Round(distance); } float oldX = path.PositionAtDistance(distance); int index = path.InsertVertex(distance); Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount + 1)); Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance)); Assert.That(path.Vertices[index].X, Is.EqualTo(oldX)); break; } case 1: { int index = rng.Next(path.Vertices.Count); double distance = path.Vertices[index].Distance; float newX = (float)(rng.NextDouble() * scale * 2 - scale); if (integralValues) { newX = MathF.Round(newX); } path.SetVertexPosition(index, newX); Assert.That(path.Vertices.Count, Is.EqualTo(vertexCount)); Assert.That(path.Vertices[index].Distance, Is.EqualTo(distance)); Assert.That(path.Vertices[index].X, Is.EqualTo(newX)); break; } } assertInvariants(path.Vertices, checkSlope); } }
public void TestRandomConvertToSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { path.Clear(); do { double time = rng.NextDouble() * 1e3; float x = (float)(rng.NextDouble() * 1e3); path.Add(time, x); } while (rng.Next(5) != 0); float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT); double requiredVelocity = path.ComputeRequiredVelocity(); double velocity = Math.Clamp(requiredVelocity, 1, 100); path.ConvertToSliderPath(sliderPath, sliderStartY, velocity); foreach (var point in sliderPath.ControlPoints) { Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X)); // The path is preserved only if required velocity is used. if (velocity < requiredVelocity) { continue; } Assert.That(sliderPath.Distance / velocity, Is.EqualTo(path.Duration).Within(1e-3)); for (int i = 0; i < 10; i++) { double time = rng.NextDouble() * path.Duration; float expected = path.PositionAtTime(time); Assert.That(sliderPath.PositionAt(time * velocity / sliderPath.Distance).X, Is.EqualTo(expected).Within(3e-3)); } } }
public void TestRandomConvertToSliderPath() { var rng = new Random(1); var path = new JuiceStreamPath(); var sliderPath = new SliderPath(); for (int iteration = 0; iteration < 10000; iteration++) { path.Clear(); do { double distance = rng.NextDouble() * 1e3; float x = (float)(rng.NextDouble() * 1e3); path.Add(distance, x); } while (rng.Next(5) != 0); float sliderStartY = (float)(rng.NextDouble() * JuiceStreamPath.OSU_PLAYFIELD_HEIGHT); path.ConvertToSliderPath(sliderPath, sliderStartY); Assert.That(sliderPath.Distance, Is.EqualTo(path.Distance).Within(1e-3)); Assert.That(sliderPath.ControlPoints[0].Position.X, Is.EqualTo(path.Vertices[0].X)); assertInvariants(path.Vertices, true); foreach (var point in sliderPath.ControlPoints) { Assert.That(point.Type, Is.EqualTo(PathType.Linear).Or.Null); Assert.That(sliderStartY + point.Position.Y, Is.InRange(0, JuiceStreamPath.OSU_PLAYFIELD_HEIGHT)); } for (int i = 0; i < 10; i++) { double distance = rng.NextDouble() * path.Distance; float expected = path.PositionAtDistance(distance); Assert.That(sliderPath.PositionAt(distance / sliderPath.Distance).X, Is.EqualTo(expected).Within(1e-3)); } } }