void Update() { if (StopClass.Stop) { anim.SetBool("Is_run", false); return; } if (JudgPressPosition.Press()) { anim.SetBool("Is_run", true); if (JudgPressPosition.PositionJug()) { chara.transform.rotation = Quaternion.Euler(0.0f, 0, 0.0f); Player.transform.position += MoveDirection; } else if (pos.x < Player.transform.position.x - MoveDirection.x) { chara.transform.rotation = Quaternion.Euler(0.0f, 180, 0.0f); Player.transform.position -= MoveDirection; } } else { anim.SetBool("Is_run", false); } }
void Update() { if (StopClass.Stop) { return; } if (JudgPressPosition.Press() && !StopClass.Stop) { if (JudgPressPosition.PositionJug()) { BackGround.transform.position += BackGroundMoveDirection; } else if (pos.x < BackGround.transform.position.x - BackGroundMoveDirection.x) { BackGround.transform.position -= BackGroundMoveDirection; } } }
// Update is called once per frame void Update() { if (StopClass.Stop) { anim.SetBool("Is_run", false); return; } else { anim.SetBool("Is_run", true); } if (time < jumpTime) { if (JudgPressPosition.Press() || !jump) { time += Time.deltaTime; rb2d.AddForce(Vector2.up * flap); jump = true; } } }