private static void BadgeOverviewLoaded(UnityWebRequest req) { if (req.responseCode == 200) { JsonStringArray array = JsonUtility.FromJson <JsonStringArray>(req.downloadHandler.text); carouselMenuInstance = CarouselMenu.Show(); List <CustomMenuItem> items = new List <CustomMenuItem>(); for (int i = 0; i < array.array.Count; i++) { CustomMenuItem item = carouselMenuInstance.gameObject.AddComponent <CustomMenuItem>(); item.Init(stextMenuItem, new List <CustomMenuItem>(), false); item.onClickEvent.AddListener(OnCarouselItemClicked); item.Text = array.array[i]; item.MenuItemName = array.array[i]; items.Add(item); } carouselMenuInstance.rootMenu = items; ReplaceWithImages(); } }
private void AvailableModelsLoaded(UnityWebRequest res) { if (res.responseCode == 200) { JsonStringArray array = JsonUtility.FromJson <JsonStringArray>(res.downloadHandler.text); models = array.array; for (int i = 0; i < thumbnails.Count; i++) { int iModel = i + startIndex; if (iModel < array.array.Count) { thumbnails[i].Visible = true; thumbnails[i].LoadImage(array.array[iModel]); } else { thumbnails[i].Visible = false; } } SetButtonStates(); } MenuEnabled = true; }
private void LoadKeyboardLayout() { keyboardLayout = new List <string>(); TextAsset jsonData = Resources.Load <TextAsset>("values/keyboardLayout-" + GetKeyboardLanguageCode(language)); JsonStringArray array = JsonUtility.FromJson <JsonStringArray>(jsonData.text); keyboardLayout = array.array; }
private void AvailableQuizzesLoaded(UnityWebRequest res, object[] args) { if (res.responseCode != 200) { MessageBox.Show(LocalizationManager.Instance.ResolveString("Server is not responding") + Environment.NewLine + LocalizationManager.Instance.ResolveString("Could not list available quizzes"), MessageBoxType.ERROR); return; } else { JsonStringArray array = JsonUtility.FromJson <JsonStringArray>(res.downloadHandler.text); if (array.array.Count == 0) { MessageBox.Show(LocalizationManager.Instance.ResolveString("There are no quizzes to show for this 3D model"), MessageBoxType.INFORMATION); return; } array.array.Sort(); if (info.QuizSelectionMenu == null) { GameObject quizSelectionMenuInstance = Instantiate(WindowResources.Instance.QuizSelectionMenu); info.QuizSelectionMenu = quizSelectionMenuInstance.GetComponent <QuizSelectionMenu>(); } if (info.QuizSelectionMenu != null) { info.QuizSelectionMenu.gameObject.SetActive(true); // show quiz selection menu info.QuizSelectionMenu.gameObject.GetComponent <CirclePositioner>().boundingBox = transform; info.QuizSelectionMenu.Items = array.array; info.QuizSelectionMenu.OnCloseAction = OnQuizSelected; } else { Debug.LogError("Expected QuizSelectionMenu but did not find one"); } //carouselInstance = CarouselMenu.Show(); //foreach(string quiz in array.array) //{ // CustomMenuItem item = carouselInstance.gameObject.AddComponent<CustomMenuItem>(); // item.Init(carouselMenuStyle, new List<CustomMenuItem>(), false); // item.onClickEvent.AddListener(delegate { OnCarouselItemClicked(quiz); }); // item.Text = quiz; // items.Add(item); //} //carouselInstance.rootMenu = items; } }
/// <summary> /// Displays a carousel menu and populates it with the available 3D models /// called when the web request finished in ShowCarouselMenu /// </summary> /// <param name="res">The result of the web request</param> private void AvailableModelsLoaded(UnityWebRequest res, object[] args) { WaitCursor.Hide(); if (res.responseCode != 200) { MessageBox.Show(LocalizationManager.Instance.ResolveString("Server is not responding") + Environment.NewLine + LocalizationManager.Instance.ResolveString("Could not list available 3D models"), MessageBoxType.ERROR); return; } if (carouselInstance == null) { carouselInstance = Instantiate(carouselMenu); } JsonStringArray array = JsonUtility.FromJson <JsonStringArray>(res.downloadHandler.text); if (array.array.Count == 0) { MessageBox.Show(LocalizationManager.Instance.ResolveString("There are no 3D models to show"), MessageBoxType.INFORMATION); return; } array.array.Sort(); List <CustomMenuItem> items = new List <CustomMenuItem>(); CarouselMenu carouselScript = carouselInstance.GetComponent <CarouselMenu>(); foreach (string modelName in array.array) { CustomMenuItem item = carouselInstance.AddComponent <CustomMenuItem>(); item.Init(carouselMenuStyle, new List <CustomMenuItem>(), false); item.onClickEvent.AddListener(delegate { OnCarouselItemClicked(modelName); }); item.Text = modelName; item.MenuItemName = modelName; items.Add(item); } if (carouselScript != null) { carouselScript.rootMenu = items; } Destroy(gameObject); }