Пример #1
0
    public void OnDrag(PointerEventData eventData)
    {
        cam = null;
        if (canvas.renderMode == RenderMode.ScreenSpaceCamera)
        {
            cam = canvas.worldCamera;
        }

        Vector2 position = RectTransformUtility.WorldToScreenPoint(cam, background.position);
        Vector2 radius   = background.sizeDelta / 2;

        input = (eventData.position - position) / (radius * canvas.scaleFactor);
        FormatInput();
        HandleInput(input.magnitude, input.normalized, radius, cam);
        handle.anchoredPosition = input * radius * handleRange;

        JoystickOnDragDelegate?.Invoke();
    }
Пример #2
0
 public virtual void OnPointerUp(PointerEventData eventData)
 {
     input = Vector2.zero;
     handle.anchoredPosition = Vector2.zero;
     JoystickOnDragDelegate?.Invoke();
 }