private void Rotate() { float timeSpeed = rotationSpeed * Time.deltaTime * Mathf.Rad2Deg; rotation = new Vector2(joystickManager.GetRs().y *timeSpeed, joystickManager.GetRs().x *timeSpeed); transform.Rotate(rotation.x, rotation.y, 0); transform.rotation = Quaternion.Euler(transform.eulerAngles.x, transform.eulerAngles.y, 0); }