Пример #1
0
 /// <summary>
 /// Function to reset the directions.
 /// </summary>
 internal void Reset()
 {
     X          = JoystickDirections.Center;
     Y          = JoystickDirections.Center;
     SecondaryX = JoystickDirections.Center;
     SecondaryY = JoystickDirections.Center;
     Throttle   = JoystickDirections.Center;
     Rudder     = JoystickDirections.Center;
     POV        = JoystickDirections.Center;
 }
Пример #2
0
        /// <summary>
        /// Function to get an orientation for a value.
        /// </summary>
        /// <param name="value">Value to evaluate.</param>
        /// <param name="deadZone">The dead zone.</param>
        /// <param name="orientation">Orientation of the axis.</param>
        /// <param name="midRange">Mid point for the range.</param>
        /// <returns>The direction that the axis is pointed at.</returns>
        private static JoystickDirections GetDirection(int value, GorgonRange deadZone, JoystickDirections orientation, int midRange)
        {
            var result = JoystickDirections.Center;

            if ((deadZone != GorgonRange.Empty) && (deadZone.Contains(value)))
            {
                return(result);
            }

            switch (orientation)
            {
            case JoystickDirections.Horizontal:
                if (value > midRange)
                {
                    result = JoystickDirections.Right;
                }

                if (value < midRange)
                {
                    result = JoystickDirections.Left;
                }
                break;

            case JoystickDirections.Vertical:
                if (value < midRange)
                {
                    result = JoystickDirections.Down;
                }

                if (value > midRange)
                {
                    result = JoystickDirections.Up;
                }
                break;

            default:
                if (value > midRange)
                {
                    result = JoystickDirections.MoreThanCenter;
                }
                if (value < midRange)
                {
                    result = JoystickDirections.LessThanCenter;
                }
                break;
            }

            return(result);
        }