private void RenderWindow_JoystickConnected(object?sender, JoystickConnectEventArgs e) { this.JoystickConnected(new JoystickConnectedEvent() { JoystickID = e.JoystickId }); }
private static void OnJoystickDisconnected(object sender, JoystickConnectEventArgs args) { if (JoystickId == args.JoystickId) { JoystickId = GetConnectedJoystickId(); } }
private static void OnJoystickConnected(object sender, JoystickConnectEventArgs args) { if (JoystickId == _nullJoystickId) { JoystickId = args.JoystickId; } }
public static void OnDisconnected(object sender, JoystickConnectEventArgs e) { if (controllers.ContainsKey(e.JoystickId)) { var controller = controllers[e.JoystickId]; controller.Disconnected(sender, e); } }
public void JoystickDisconnected(object joystickConnectEventArgs) { JoystickConnectEventArgs joystick = (JoystickConnectEventArgs)joystickConnectEventArgs; }
protected override void JoystickDisconnected(object sender, JoystickConnectEventArgs arg) { }
private static void OnJoystickDisonnected(object sender, JoystickConnectEventArgs e) { Controller.OnDisconnected(sender, e); ControllerDisconnected(sender, e); }
void OnJoystickConnected(object sender, JoystickConnectEventArgs e) { }
protected override void JoystickDisconnected(object sender, JoystickConnectEventArgs arg) => GetGameInput().JoystickDisconnected(sender, arg);
private void OnJoystickDisconnected(object sender, JoystickConnectEventArgs joystickConnectEventArgs) { JoystickDisconnected(sender, joystickConnectEventArgs); //Console.WriteLine("Input Event: Joystick Disconnected: ID: " + joystickConnectEventArgs.JoystickId); }
protected abstract void JoystickDisconnected(object sender, JoystickConnectEventArgs arg);
public EventJoystickConnect(JoystickConnectEventArgs args) { this.JoystickId = (int)args.JoystickId; }
static void JoystickDisconnected(object sender, JoystickConnectEventArgs e) { EventMgr.Notify(Event.JoystickDisconnected, e); }
public void JoystickDisconnected(object sender, JoystickConnectEventArgs arg) { #if DEBUG $"Controller disconnected: {arg.JoystickId}".Log(); #endif }
private static void Window_JoystickConnected(object sender, JoystickConnectEventArgs e) { window.SetJoystickThreshold(0.05F); }
// Fired when a joystick is disconnected. private void OnJoystickDisconnected(object sender, JoystickConnectEventArgs e) { }
// Method to detect if joystick is connected private void JoyConnected(object sender, JoystickConnectEventArgs e) { }
private void JoystickDisconnected(object sender, JoystickConnectEventArgs e) { Controllers.Remove(Controllers.FirstOrDefault(c => c.id == e.JoystickId)); }
private void JoystickConnected(object sender, JoystickConnectEventArgs e) { JoystickConnected(sender, e.JoystickId); }
public static void OnJoyStickConnected(object sender, JoystickConnectEventArgs e) { Console.WriteLine("connected"); Console.WriteLine(e); }