Пример #1
0
 private void updateDevices()
 {
     for (int i = 0; i < DEVICE_COUNT; i++)
     {
         JoystickCapabilities c = Joystick.GetCapabilities(i);
         if (c.IsConnected && c.ButtonCount + c.AxisCount + c.HatCount > 0)
         {
             // if the capabilities have changed, the device has changed, so record the new default state
             if (!deviceIsConnected[i] || !c.Equals(lastCapabilities[i]))
             {
                 firstState[i]       = Joystick.GetState(i);
                 lastCapabilities[i] = c;
             }
             deviceIsConnected[i] = true;
         }
         else
         {
             deviceIsConnected[i] = false;
         }
     }
 }