public static bool SetGamepadMapping(string guid, Joystick.InputType gp_inputType_type, Joystick.InputType j_inputType_type, int inputIndex, Joystick.Hat hat_type) { return(SetGamepadMapping(DllTool.ToUTF8Bytes(guid), gp_inputType_type, j_inputType_type, inputIndex, hat_type)); }
public virtual void JoystickHat(Joystick joystick, int hat, Joystick.Hat direction) { }