Пример #1
0
    void Start()
    {
        weaponAnim.GetComponent <Animation>().wrapMode         = WrapMode.Loop;
        weaponAnim.GetComponent <Animation>()[axeHit].wrapMode = WrapMode.Once;
        weaponAnim.GetComponent <Animation>()[axeHit].layer    = 1;

        weaponAnim.GetComponent <Animation>()[axeHitTwo].wrapMode = WrapMode.Once;
        weaponAnim.GetComponent <Animation>()[axeHitTwo].layer    = 1;

        weaponAnim.GetComponent <Animation>()[axeHitThree].wrapMode = WrapMode.Once;
        weaponAnim.GetComponent <Animation>()[axeHitThree].layer    = 1;

        joysbutton = FindObjectOfType <JoysButton>();

        inAttack = false;
    }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     //  ammoUI.text = arrowCount.ToString();
     joysbutton = FindObjectOfType <JoysButton>();
 }