void Start() { weaponAnim.GetComponent <Animation>().wrapMode = WrapMode.Loop; weaponAnim.GetComponent <Animation>()[axeHit].wrapMode = WrapMode.Once; weaponAnim.GetComponent <Animation>()[axeHit].layer = 1; weaponAnim.GetComponent <Animation>()[axeHitTwo].wrapMode = WrapMode.Once; weaponAnim.GetComponent <Animation>()[axeHitTwo].layer = 1; weaponAnim.GetComponent <Animation>()[axeHitThree].wrapMode = WrapMode.Once; weaponAnim.GetComponent <Animation>()[axeHitThree].layer = 1; joysbutton = FindObjectOfType <JoysButton>(); inAttack = false; }
// Use this for initialization void Start() { // ammoUI.text = arrowCount.ToString(); joysbutton = FindObjectOfType <JoysButton>(); }