public void Create_Z(float _z) { GameObject pointObj = Load.Prefab.Get("JourneyPoint"); float _x = startPosition.x; float _y = startPosition.y; for (; _x < maxPosition.x; _x += stepPosition.x) { for (; _y < maxPosition.y; _y += stepPosition.y) { Vector3 createPosition = new Vector3(_x, _y, _z); GameObject tempObject = MonoBehaviour.Instantiate(pointObj); JourneyPoint journeyPoint = tempObject.GetComponent <JourneyPoint>(); JourneyManager.DB.Add(journeyPoint); tempObject.transform.position = createPosition; } _y = startPosition.y; } }
public void Add(JourneyPoint point) { list.Add(point); }
public void Remove(JourneyPoint point) { list.Remove(point); }
public void Initialization(JourneyPoint journeyPoint) { this.journeyPoint = journeyPoint; //typeMessage = "JourneyMove_ENG"; transformMain = journeyPoint.transform; }