Пример #1
0
        public void Create_Z(float _z)
        {
            GameObject pointObj = Load.Prefab.Get("JourneyPoint");


            float _x = startPosition.x;
            float _y = startPosition.y;

            for (; _x < maxPosition.x; _x += stepPosition.x)
            {
                for (; _y < maxPosition.y; _y += stepPosition.y)
                {
                    Vector3      createPosition = new Vector3(_x, _y, _z);
                    GameObject   tempObject     = MonoBehaviour.Instantiate(pointObj);
                    JourneyPoint journeyPoint   = tempObject.GetComponent <JourneyPoint>();
                    JourneyManager.DB.Add(journeyPoint);
                    tempObject.transform.position = createPosition;
                }
                _y = startPosition.y;
            }
        }
Пример #2
0
 public void Add(JourneyPoint point)
 {
     list.Add(point);
 }
Пример #3
0
 public void Remove(JourneyPoint point)
 {
     list.Remove(point);
 }
Пример #4
0
 public void Initialization(JourneyPoint journeyPoint)
 {
     this.journeyPoint = journeyPoint;
     //typeMessage = "JourneyMove_ENG";
     transformMain = journeyPoint.transform;
 }