public override void FillInformation(out string info, out string detailed) { info = JournalFieldNaming.RLat(Latitude) + " " + JournalFieldNaming.RLong(Longitude) + BaseUtils.FieldBuilder.Build(", NPC Controlled;".T(EDTx.JournalEntry_NPCControlled), PlayerControlled, "Nearest:".T(EDTx.JournalNearest), NearestDestination_Localised); detailed = ""; }
public override void FillInformation(out string info, out string detailed) { info = BaseUtils.FieldBuilder.Build("At ".T(EDTx.JournalScreenshot_At), Body, "< in ".T(EDTx.JournalScreenshot_in), System, "File:".T(EDTx.JournalScreenshot_File), Filename, "Width:".T(EDTx.JournalScreenshot_Width), Width, "Height:".T(EDTx.JournalScreenshot_Height), Height, "Latitude:".T(EDTx.JournalEntry_Latitude), JournalFieldNaming.RLat(nLatitude), "Longitude:".T(EDTx.JournalEntry_Longitude), JournalFieldNaming.RLong(nLongitude)); detailed = ""; }
public override void FillInformation(out string info, out string detailed) //V { info = JournalFieldNaming.RLat(Latitude) + " " + JournalFieldNaming.RLong(Longitude) + BaseUtils.FieldBuilder.Build(", NPC Controlled;", PlayerControlled); detailed = ""; }
public override void FillInformation(out string info, out string detailed) { if (Docked) { info = BaseUtils.FieldBuilder.Build("Type ".Txb(this), StationType, "< in system ".Txb(this), StarSystem); detailed = BaseUtils.FieldBuilder.Build("<;(Wanted) ".Txb(this), Wanted, "Faction:".Txb(this), StationFaction, "Allegiance:".Txb(this), Allegiance, "Economy:".Txb(this), Economy_Localised, "Government:".Txb(this), Government_Localised, "Security:".Txb(this), Security_Localised); if (Factions != null) { foreach (FactionInformation f in Factions) { detailed += Environment.NewLine; detailed += BaseUtils.FieldBuilder.Build("", f.Name, "State:".Txb(this), f.FactionState.SplitCapsWord(), "Government:".Txb(this), f.Government, "Inf:;%".Txb(this), (int)(f.Influence * 100), "Allegiance:".Txb(this), f.Allegiance, "Happiness:".Txb(this), f.Happiness_Localised, "Reputation:;%;N1".Txb(this), f.MyReputation, ";Squadron System".Txb(this), f.SquadronFaction, ";Happiest System".Txb(this), f.HappiestSystem, ";Home System".Txb(this), f.HomeSystem ); if (f.PendingStates != null) { detailed += BaseUtils.FieldBuilder.Build(",", "Pending State:".Txb(this)); foreach (JournalLocation.PowerStatesInfo state in f.PendingStates) { detailed += BaseUtils.FieldBuilder.Build(" ", state.State, "<(;)", state.Trend); } if (f.RecoveringStates != null) { detailed += BaseUtils.FieldBuilder.Build(",", "Recovering State:".Txb(this)); foreach (JournalLocation.PowerStatesInfo state in f.RecoveringStates) { detailed += BaseUtils.FieldBuilder.Build(" ", state.State, "<(;)", state.Trend); } } if (f.ActiveStates != null) { detailed += BaseUtils.FieldBuilder.Build(",", "Active State:".Txb(this)); foreach (JournalLocation.ActiveStatesInfo state in f.ActiveStates) { detailed += BaseUtils.FieldBuilder.Build(" ", state.State); } } } } } } else if (Latitude.HasValue && Longitude.HasValue) { info = "At " + JournalFieldNaming.RLat(Latitude.Value) + " " + JournalFieldNaming.RLong(Longitude.Value); detailed = ""; } else { info = "In space near ".Txb(this) + BodyType + " " + Body; detailed = ""; } }