public void Load() { AsteroidsCount = 15; var random = new Random(); for (int i = 0; i < AsteroidsCount; i++) { var size = random.Next(10, 40); var pos = random.Next(50, 450); var speed = random.Next(3, 10); _asteroids.Add(new Asteroid(new Point(600, pos), new Point(-speed, -speed), new Size(size, size))); } _stars = new Star[20]; for (int i = 0; i < _stars.Length; i++) { _stars[i] = new Star(new Point(600, i * 40 + 10), new Point(-i - 1, -i - 1), new Size(3, 3)); journal = Journal.ObjectCreation; journal(); } var cometPositon = random.Next(100, 401); _comet = new Comet(new Point(cometPositon, cometPositon), new Point(5, 0), new Size(30, 30)); journal = Journal.ObjectCreation; journal(); }
public override void Draw() { Buffer.Graphics.Clear(Color.Black); var r = new Random(); var corePosition = r.Next(100, 480); Buffer.Graphics.DrawImage(Resources.background, new Rectangle(0, 0, 800, 500)); Buffer.Graphics.DrawImage(new Bitmap(Resources.planet, new Size(200, 200)), 100, 100); foreach (var obj in _stars) { obj.Draw(); } foreach (var asteroid in _asteroids) { asteroid.Draw(); } foreach (var boolet in _bullets) { boolet.Draw(); } _comet.Draw(); journal = Journal.ObjectCreation; journal(); if (_energyCore == null && _ship.Energy <= 50) { _energyCore = new EnergyCore(new Point(22, corePosition), new Point(0, 4), new Size(44, 44)); journal = Journal.ObjectCreation; journal(); } if (_energyCore != null) { _energyCore.Draw(); } if (_ship != null) { _ship.Draw(); Buffer.Graphics.DrawString($"Energy: {_ship.Energy}", SystemFonts.DefaultFont, Brushes.White, 0, 0); Buffer.Graphics.DrawString($"Score {Score}", SystemFonts.DefaultFont, Brushes.White, 700, 0); } Buffer.Render(); }
public override void SceneKeyDown(object sender, KeyEventArgs e) { if (e.KeyCode == Keys.ControlKey) { _bullets.Add(new Bullet(new Point(_ship.Rect.X + 10, _ship.Rect.Y + 21), new Point(5, 0), new Size(54, 9))); journal = Journal.ObjectCreation; journal(); } if (e.KeyCode == Keys.Up) { _ship.Up(); } if (e.KeyCode == Keys.Down) { _ship.Down(); } if (e.KeyCode == Keys.Back) { SceneManager .Get() .Init <MenuScene>(_form) .Draw(); } }
public void Update() { // Пройдемся по всем астероидам (с конца в начало) for (int i = _asteroids.Count - 1; i >= 0; i--) { // Проверим столкновение с кораблем if (_asteroids[i].Collision(_ship)) { System.Media.SystemSounds.Asterisk.Play(); _ship.EnergyLow(random.Next(1, 10)); Score += random.Next(_asteroids[i].Rect.Width, _asteroids[i].Rect.Height); _asteroids.RemoveAt(i); if (_ship.Energy <= 0) { _ship.Die(); } } else // Проверим столкновение с пулей { // Пройдемся по всем снарядам (с конца в начало) for (int j = _bullets.Count - 1; j >= 0; j--) { if (_asteroids[i].Collision(_bullets[j])) { System.Media.SystemSounds.Hand.Play(); Score += random.Next(_asteroids[i].Rect.Width, _asteroids[i].Rect.Height); _asteroids.RemoveAt(i); _bullets.RemoveAt(j); break; } } } } if (_asteroids.Count == 0) { AsteroidsCount++; for (int i = 0; i < AsteroidsCount; i++) { var size = random.Next(10, 40); var pos = random.Next(50, 450); var speed = random.Next(3, 10); _asteroids.Add(new Asteroid(new Point(600, pos), new Point(-speed, -speed), new Size(size, size))); } } if (_energyCore != null && _ship != null && _ship.Collision(_energyCore)) { _energyCore = null; journal = Journal.CoreTaken; journal(); _ship.EnergyLow(-(random.Next(20, 31))); } _comet.Update(); for (int k = _bullets.Count - 1; k >= 0; k--) { if (_comet.Collision(_bullets[k])) { System.Media.SystemSounds.Hand.Play(); _bullets.RemoveAt(k); break; } } if (_ship != null && _ship.Collision(_comet)) { _ship.Die(); } if (_energyCore != null) { _energyCore.Update(); } foreach (var obj in _stars) { obj.Update(); } foreach (var asteroid in _asteroids) { asteroid.Update(); } foreach (var boolet in _bullets) { boolet.Update(); } }