Пример #1
0
        public static void Flatten(Transform transform, Vector2 floorSize, List <PieceEntry> pieces)
        {
            Logger.LogDebug($"Entered FlattenTerrain {transform} / {floorSize} with {pieces.Count}");

            var groundPrefab = ZNetScene.instance.GetPrefab("raise");

            if (groundPrefab)
            {
                var lowestY       = pieces.Min(x => x.posY);
                var startPosition = transform.position + Vector3.down * 0.5f;
                var rotation      = transform.rotation;

                var forward = 0f;

                while (forward < floorSize.y)
                {
                    var right = 0f;
                    while (right < floorSize.x)
                    {
                        var lowestAtPosition = pieces.OrderBy(x => x.posY)
                                               .FirstOrDefault(x => Math.Abs(x.posX - forward) < 4f && Math.Abs(x.posZ - right) < 4f);
                        if (lowestAtPosition != null)
                        {
                            Debug.Log("Lowest: " + lowestAtPosition.posY);

                            Object.Instantiate(groundPrefab,
                                               startPosition + transform.forward * forward + transform.right * right + new Vector3(0, lowestAtPosition.posY, 0), rotation);
                        }

                        right++;
                    }

                    forward++;
                }
            }
        }
Пример #2
0
        public bool CreatePrefab()
        {
            if (m_prefab != null)
            {
                return(false);
            }
            Logger.LogDebug($"Creating dynamic prefab {m_prefabname}");

            if (m_pieceEntries == null)
            {
                Logger.LogWarning("No pieces loaded");
                return(false);
            }

            // Get Stub from PrefabManager
            var stub = PrefabManager.Instance.GetPrefab(BlueprintPrefabName);

            if (stub == null)
            {
                Logger.LogWarning("Could not load blueprint stub from prefabs");
                return(false);
            }

            // Instantiate clone from stub
            ZNetView.m_forceDisableInit = true;
            m_prefab = Object.Instantiate(stub);
            ZNetView.m_forceDisableInit = false;
            m_prefab.name = m_prefabname;

            var piece = m_prefab.GetComponent <Piece>();

            if (File.Exists(Path.Combine(BlueprintManager.BlueprintPath, m_name + ".png")))
            {
                var tex = new Texture2D(2, 2);
                tex.LoadImage(File.ReadAllBytes(Path.Combine(BlueprintManager.BlueprintPath, m_name + ".png")));

                piece.m_icon = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), Vector2.zero);
            }

            piece.m_name    = m_name;
            piece.m_enabled = true;

            // Instantiate child objects
            if (!GhostInstantiate(m_prefab))
            {
                Logger.LogWarning("Could not create prefab");
                Object.DestroyImmediate(m_prefab);
                return(false);
            }

            // Add to known prefabs

            CustomPiece CP = new CustomPiece(m_prefab, new PieceConfig
            {
                PieceTable = "_BlueprintPieceTable"
            });

            CP.Piece.m_description += "\nFile location: " + Path.GetFullPath(m_fileLocation);
            PieceManager.Instance.AddPiece(CP);
            PieceManager.Instance.GetPieceTable(BlueprintRunePrefab.PieceTableName).m_pieces.Add(m_prefab);
            PrefabManager.Instance.RegisterToZNetScene(m_prefab);

            return(true);
        }
Пример #3
0
        public bool Capture(Vector3 position, float radius)
        {
            var rot = Camera.main.transform.rotation.eulerAngles;

            Logger.LogDebug("Collecting piece information");

            var       numPieces   = 0;
            var       collected   = new List <Piece>();
            var       snapPoints  = new List <Vector3>();
            Transform centerPiece = null;

            foreach (var piece in BlueprintManager.GetPiecesInRadius(position, radius))
            {
                if (piece.name.StartsWith(BlueprintRunePrefab.BlueprintSnapPointName))
                {
                    snapPoints.Add(piece.transform.position);
                    WearNTear wearNTear = piece.GetComponent <WearNTear>();
                    wearNTear.Remove();
                    continue;
                }
                if (piece.name.StartsWith(BlueprintRunePrefab.BlueprintCenterPointName))
                {
                    if (centerPiece == null)
                    {
                        centerPiece = piece.transform;
                    }
                    else
                    {
                        Logger.LogWarning("Multiple center points! Ignoring @ " + piece.transform.position);
                    }
                    WearNTear wearNTear = piece.GetComponent <WearNTear>();
                    wearNTear.Remove();
                    continue;
                }
                piece.GetComponent <WearNTear>()?.Highlight();
                collected.Add(piece);
                numPieces++;
            }

            Logger.LogDebug($"Found {numPieces} in a radius of {radius:F2}");
            Vector3 center;

            if (centerPiece == null)
            {
                // Relocate Z
                var minZ = 9999999.9f;
                var minX = 9999999.9f;
                var minY = 9999999.9f;

                foreach (var piece in collected.Where(x => x.m_category != Piece.PieceCategory.Misc && x.IsPlacedByPlayer()))
                {
                    minX = Math.Min(piece.m_nview.GetZDO().m_position.x, minX);
                    minZ = Math.Min(piece.m_nview.GetZDO().m_position.z, minZ);
                    minY = Math.Min(piece.m_nview.GetZDO().m_position.y, minY);
                }

                Logger.LogDebug($"{minX} - {minY} - {minZ}");

                center = new Vector3(minX, minY, minZ);
            }
            else
            {
                center = centerPiece.position;
            }

            // select and order instance piece entries
            var pieces = collected.Where(x => x.IsPlacedByPlayer() && x.m_category != Piece.PieceCategory.Misc)
                         .OrderBy(x => x.transform.position.y)
                         .ThenBy(x => x.transform.position.x)
                         .ThenBy(x => x.transform.position.z);

            if (m_pieceEntries == null)
            {
                m_pieceEntries = new PieceEntry[pieces.Count()];
            }
            else if (m_pieceEntries.Length > 0)
            {
                Array.Clear(m_pieceEntries, 0, m_pieceEntries.Length - 1);
                Array.Resize(ref m_pieceEntries, pieces.Count());
            }

            uint i = 0;

            foreach (var piece in pieces)
            {
                var pos = piece.m_nview.GetZDO().m_position - center;

                var quat = piece.m_nview.GetZDO().m_rotation;
                quat.eulerAngles = piece.transform.eulerAngles;

                var additionalInfo = piece.GetComponent <TextReceiver>() != null?piece.GetComponent <TextReceiver>().GetText() : "";

                string pieceName = piece.name.Split('(')[0];
                if (pieceName.EndsWith(PlanPiecePrefab.PlannedSuffix))
                {
                    pieceName = pieceName.Replace(PlanPiecePrefab.PlannedSuffix, null);
                }
                m_pieceEntries[i++] = new PieceEntry(pieceName, piece.m_category.ToString(), pos, quat, additionalInfo);
            }

            if (m_snapPoints == null)
            {
                m_snapPoints = new Vector3[snapPoints.Count()];
            }
            for (int j = 0; j < snapPoints.Count(); j++)
            {
                m_snapPoints[j] = snapPoints[j] - center;
            }

            return(true);
        }
Пример #4
0
        public bool Capture(Vector3 startPosition, float startRadius, float radiusDelta)
        {
            var vec = startPosition;
            var rot = Camera.main.transform.rotation.eulerAngles;

            Logger.LogDebug("Collecting piece information");

            var numPieces = 0;
            var collected = new List <Piece>();

            collected.Clear();

            foreach (var piece in Piece.m_allPieces)
            {
                if (Vector2.Distance(new Vector2(startPosition.x, startPosition.z), new Vector2(piece.transform.position.x, piece.transform.position.z)) <
                    startRadius && piece.transform.position.y >= startPosition.y)
                {
                    collected.Add(piece);
                    numPieces++;
                }
            }

            Logger.LogDebug($"Found {numPieces} in a radius of {startRadius:F2}");

            // Relocate Z
            var minZ = 9999999.9f;
            var minX = 9999999.9f;
            var minY = 9999999.9f;

            foreach (var piece in collected.Where(x => x.m_category != Piece.PieceCategory.Misc && x.IsPlacedByPlayer()))
            {
                if (piece.m_nview.GetZDO().m_position.x < minX)
                {
                    minX = piece.m_nview.GetZDO().m_position.x;
                }

                if (piece.m_nview.GetZDO().m_position.z < minZ)
                {
                    minZ = piece.m_nview.GetZDO().m_position.z;
                }

                if (piece.m_nview.GetZDO().m_position.y < minY)
                {
                    minY = piece.m_nview.GetZDO().m_position.y;
                }
            }

            Logger.LogDebug($"{minX} - {minY} - {minZ}");

            var bottomleft = new Vector3(minX, minY, minZ);

            // select and order instance piece entries
            var pieces = collected.Where(x => x.IsPlacedByPlayer() && x.m_category != Piece.PieceCategory.Misc).OrderBy(x => x.transform.position.y)
                         .ThenBy(x => x.transform.position.x).ThenBy(x => x.transform.position.z);

            if (m_pieceEntries == null)
            {
                m_pieceEntries = new PieceEntry[pieces.Count()];
            }
            else if (m_pieceEntries.Length > 0)
            {
                Array.Clear(m_pieceEntries, 0, m_pieceEntries.Length - 1);
                Array.Resize(ref m_pieceEntries, pieces.Count());
            }

            uint i = 0;

            foreach (var piece in pieces)
            {
                var pos = new Vector3(piece.m_nview.GetZDO().m_position.x - bottomleft.x, piece.m_nview.GetZDO().m_position.y - bottomleft.y,
                                      piece.m_nview.GetZDO().m_position.z - bottomleft.z);

                var quat = piece.m_nview.GetZDO().m_rotation;
                quat.eulerAngles = new Vector3(0, quat.eulerAngles.y, 0);
                quat.eulerAngles = piece.transform.eulerAngles;

                var additionalInfo = piece.GetComponent <TextReceiver>() != null?piece.GetComponent <TextReceiver>().GetText() : "";

                m_pieceEntries[i++] = new PieceEntry(piece.name, piece.m_category.ToString(), pos, quat, additionalInfo);
            }

            return(true);
        }